Garry's Mod

Garry's Mod

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gm_Astroplex
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
101.124 MB
23 Mar @ 12:51pm
30 Mar @ 12:02pm
9 Change Notes ( view )

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gm_Astroplex

Description
NOTE! This map is experiencing LOTS of errors and its blocking me from trying the update areas, it´s possible that i will stop working on this map.

Uploaded with gmpublisher[github.com]

Welcome to the
''𝗔𝘀𝘁𝗿𝗼𝗽𝗹𝗲𝘅''
A map based on liminal spaces and backrooms with a new company in game
''𝗡𝗲𝘅𝘂𝘀''

𝗧𝗵𝗶𝘀 𝗺𝗮𝗽 𝗰𝗼𝗻𝘁𝗮𝗶𝗻𝘀 𝗮 𝗴𝗿𝗮𝗻𝗱 𝘃𝗮𝗿𝗶𝗲𝘁𝘆 𝗼𝗳 𝘇𝗼𝗻𝗲𝘀, 𝗵𝗲𝗿𝗲 𝗮𝗿𝗲 𝗮𝗹𝗹 𝗼𝗳 𝘁𝗵𝗲𝗺:
Level 0 (A.K.A kane rooms).
House areas.
Dream zone (house areas).
Flowers basement.
Fake sky house.
Fake park.
Fake grassrooms.
Cyan city.
Circle hole.
Stone pole room.
Main threshold (Nexus).
Nexus offices.
The Pitups (level 0).
Red light/Green light room.
Noclip area.

𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦:
Functional portal door.
Ai nodes.
Navmesh.
Noclip area.

𝗨𝗣𝗗𝗔𝗧𝗘𝗦/𝗣𝗔𝗧𝗖𝗛𝗘𝗦:
Update 1.1: level 0 expansion.

𝗙𝗨𝗧𝗨𝗥𝗘 𝗔𝗥𝗘𝗔𝗦:
The og rooms (Not assured).
The bluerooms (Not assured).
The poolrooms (Not assured).
Some Enna´s series rooms (not assured).
Green bouncy park (Not assured).

𝗙𝗨𝗧𝗨𝗥𝗘 𝗖𝗢𝗡𝗧𝗘𝗡𝗧:
Sounds (not assured).
Reflections (not assured).

𝗪𝗔𝗥𝗡𝗜𝗡𝗚!
Low end PC´s might not run this map well, if this happens to you, try this tips:
Lower the resolution of the game.
Unninstall ''Terminal velocity'' add-on (no hate, just reduces a lot the framerate).
Try fps booster mods/optimizer.
Try the x64 branch of the game.

𝗖𝗥𝗘𝗗𝗜𝗧𝗦:
https://youtube.com/@t.c.o-backrooms?si=lBgT2aC96k3FcLFj (The Complex Observer, one of my friends which is the reason i made this map for).
Check out his channel, soon he will start a new series of videos about the backrooms using this map and company.
Kane pixels (inspiration and textures).
Schlimbodimblo (mapmaker, and creator of ''backrooms - complex'' map).

Tags:
Backrooms, liminal spaces, dreamcore, weirdcore, async, found footage, empty spaces, creepy bacteria
Popular Discussions View All (3)
1
25 Apr @ 9:12am
PINNED: Artwork
Alexcreeper1006
1
25 Mar @ 7:38pm
PINNED: Report bugs/errors
Nam-Gyu
0
24 Mar @ 2:06pm
PINNED: Suggestions
Nam-Gyu
49 Comments
Nam-Gyu  [author] 6 Jul @ 9:54am 
@ThatGuyNameBran Might be a hint of the next map
ThatGuyNameBran 22 Jun @ 9:59am 
This map is so peak I thought it was a mountain
Nam-Gyu  [author] 31 May @ 4:58am 
@Деловой [URF.IM] Im not looking to recreate all of the areas of Async research videos, still there will be references and based looking areas. But, by now, the map is paused because of some problems, hope to one day fix it and finally continue on the update. Anyways, in case you want to leave an idea for future updates, don´t forget to leave 'em down in the ''suggestions'' discussion
Деловой [URF.IM] 24 May @ 6:14am 
Can you make all backrooms in Async Reserch?
Nam-Gyu  [author] 29 Apr @ 1:41am 
@R.T.O Backrooms Glad to hear that!
R.T.O Backrooms 27 Apr @ 3:46pm 
damn this is cool i enjoyed this map!
Nam-Gyu  [author] 6 Apr @ 12:33pm 
@Tripox Lorax The problems with the nextbots are actually not a problem, but instead how they act whenever they are in a map (at least the more newer ones). Now seems that everything´s going good for you, still if you find any problem drop it here or in the pinned discussion.
TRIPLOR 6 Apr @ 12:10pm 
alright ignore the below comment, that was just at like the weird white and green backrooms level 0 looking part, im at the limenal hotel bridge looking thing and it seems to work now, mb
TRIPLOR 6 Apr @ 12:06pm 
ok uhh i kinda have a problem with this map, why can drgbase scary fellas see you through walls? some of them can like "lose you" after chasing you for a bit OR if you hide before you turn on thinking (they will just walk about the map until they find you or something) yet on this map they instantly know where you are and immediately start chasing you which kinda makes me sad ig, very cool map tho!
Nam-Gyu  [author] 5 Apr @ 11:56am 
@Lily McFluffy Butt I just saw a bunch of tutorials to optimize hammer maps and the thing they all had in common was the nodraw/func_detail texture, supposedly because it would make the engine render less texture, giving more fps. But again, in future updates i will optimize this map even more and better. Sorry for the inconveniences.