Garry's Mod

Garry's Mod

gm_Astroplex
49 Comments
Nam-Gyu  [author] 6 Jul @ 9:54am 
@ThatGuyNameBran Might be a hint of the next map
ThatGuyNameBran 22 Jun @ 9:59am 
This map is so peak I thought it was a mountain
Nam-Gyu  [author] 31 May @ 4:58am 
@Деловой [URF.IM] Im not looking to recreate all of the areas of Async research videos, still there will be references and based looking areas. But, by now, the map is paused because of some problems, hope to one day fix it and finally continue on the update. Anyways, in case you want to leave an idea for future updates, don´t forget to leave 'em down in the ''suggestions'' discussion
Деловой [URF.IM] 24 May @ 6:14am 
Can you make all backrooms in Async Reserch?
Nam-Gyu  [author] 29 Apr @ 1:41am 
@R.T.O Backrooms Glad to hear that!
R.T.O Backrooms 27 Apr @ 3:46pm 
damn this is cool i enjoyed this map!
Nam-Gyu  [author] 6 Apr @ 12:33pm 
@Tripox Lorax The problems with the nextbots are actually not a problem, but instead how they act whenever they are in a map (at least the more newer ones). Now seems that everything´s going good for you, still if you find any problem drop it here or in the pinned discussion.
TRIPLOR 6 Apr @ 12:10pm 
alright ignore the below comment, that was just at like the weird white and green backrooms level 0 looking part, im at the limenal hotel bridge looking thing and it seems to work now, mb
TRIPLOR 6 Apr @ 12:06pm 
ok uhh i kinda have a problem with this map, why can drgbase scary fellas see you through walls? some of them can like "lose you" after chasing you for a bit OR if you hide before you turn on thinking (they will just walk about the map until they find you or something) yet on this map they instantly know where you are and immediately start chasing you which kinda makes me sad ig, very cool map tho!
Nam-Gyu  [author] 5 Apr @ 11:56am 
@Lily McFluffy Butt I just saw a bunch of tutorials to optimize hammer maps and the thing they all had in common was the nodraw/func_detail texture, supposedly because it would make the engine render less texture, giving more fps. But again, in future updates i will optimize this map even more and better. Sorry for the inconveniences.
Lily McFluffy Butt 5 Apr @ 9:41am 
Ironically, the entire map being func_detail made it more unoptimized, because there's no solid walls for the engine to to do its own optimization.
Nam-Gyu  [author] 5 Apr @ 9:34am 
@Lily McFluffy Butt This was my very first map, so i didn´t really know any other way to optimize the map. In new updates i will try to add a better optimization.
Lily McFluffy Butt 5 Apr @ 7:45am 
Why is the entire map func_detail
Ogerpon_fan_1851 4 Apr @ 12:46pm 
I liked this
Nam-Gyu  [author] 4 Apr @ 9:10am 
@Bran Thanks dude!
ThatGuyNameBran 1 Apr @ 8:34am 
Good map dude
TRIPLOR 1 Apr @ 8:28am 
if hes inservible then why can we still see him
provokedartist 31 Mar @ 2:00pm 
NOW I can make a backrooms reference.
Nam-Gyu  [author] 30 Mar @ 11:58am 
@hary7ujm No hunted map, just you exploring an alternate dimension
hary7ujm 30 Mar @ 11:39am 
Hope i Wont see a Dark Figure !
Nam-Gyu  [author] 30 Mar @ 10:46am 
@Coolio⁹⁷ That´s gonna be a really hard task
Eternal 30 Mar @ 10:11am 
we need the upcumming maps soon
Nam-Gyu  [author] 30 Mar @ 8:55am 
@Gamer and @hot tortilla I spent like 5 months making this map, its my first one so it was really difficult to make it and timetaking
Gamer 29 Mar @ 8:16pm 
If you take a look at GM_Valley_View_Mall (Which was coincidentally funded by me), you would be saying the exact same thing.
hot_tortilla 29 Mar @ 3:21pm 
im so impressive that this was built in hammer, hammer is a pain in the butt dude
Gamer 29 Mar @ 2:22pm 
I would save that for when the map is complete.
Nam-Gyu  [author] 29 Mar @ 5:19am 
@gamergabe300 I actually don´t know how to port the map to sfm, but i can always try
gamergabe300 28 Mar @ 8:58pm 
can we get a sfm version?
Differently 26 Mar @ 2:39pm 
Cool map! already tested it, in some places make light not so much bright and its would be cool
CALCIFER 25 Mar @ 7:27pm 
in group vincent makes small leaks and that i do crazy map its relesed
hot_tortilla 25 Mar @ 5:00pm 
i just downloaded it
Gamer 25 Mar @ 4:49pm 
INSERVIBLE, if you add me as a friend, I will send you a Google Drive link containing the texture files for whatever Backrooms map it is you want.
Nam-Gyu  [author] 25 Mar @ 1:42pm 
@mariogamerepic74 Thanks!
mariogamerepic74 25 Mar @ 1:36pm 
yes! i love Liminal Space maps! :auyay:
Nam-Gyu  [author] 25 Mar @ 1:33pm 
But yeah, i get what you mean, in any of the worst cases i would have to get the textures from egglord or schlimbo
Nam-Gyu  [author] 25 Mar @ 1:29pm 
@Gamer I mean, i can´t find a proper texture anywhere so i could use it.
Gamer 25 Mar @ 1:07pm 
You can simply decompile the map using Crowbar.
Nam-Gyu  [author] 25 Mar @ 12:51pm 
@Gamer I´m actually aware of having trouble for using their textures, by now the only problem i have is with hobbytown textures, i do already have the arrows wallpaper but i can´t find the rest of them. Anyways, thanks for idea!
Gamer 25 Mar @ 12:13pm 
You can always use the textures Egglord or that Schlimbo guy uses.
Nam-Gyu  [author] 25 Mar @ 10:54am 
@Gamer I originally planned to add the Og/Hobbytown rooms with the relaease, the thing is that i never found good textures for that area, they had a lot of imperfections, and i passed trought more than 4 retextures of that area. Sorry if it wasn´t on the release, but on the next update i will deff add them.
TheKingCanard 25 Mar @ 2:58am 
Cool :steamhappy:
spartan8901 25 Mar @ 2:26am 
имба ещё одна лиминал карта
Gamer 24 Mar @ 7:25pm 
That's ironic; the "OG Rooms" were not implemented first-thing.
RiZe 24 Mar @ 2:30pm 
looks cool about to sub
Nam-Gyu  [author] 24 Mar @ 1:44pm 
@Differently That´s a pretty good idea, i won´t refuse to it
Differently 24 Mar @ 12:52pm 
try recreate gallery level from a sync research video
Differently 24 Mar @ 12:52pm 
omg im still dont test this map but looks impressive
Nam-Gyu  [author] 24 Mar @ 10:57am 
thx ;)
Ory 24 Mar @ 10:30am 
This map is amazing