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Thanks for reminding me. I'll also take a look at the bugs Bob mentioned
Too bad. It's awfully big at this stage. It overlaps the mine dispenser itself. You need to have some reflexes to catch them because they fall under the textures, which is strange.
But respect to you for this whole masterpiece
@ForlornBuccaneer69
I know what you're talking about. The rollermine dispenser area. This is sadly unfixable without directly editing the map in Hammer. Valve used the Breencast models as props over there, and since my mod replaces those, it ends up looking stupid in that sequence.
This also happens with e.g. Consulcast mods