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Thanks for reminding me. I'll also take a look at the bugs Bob mentioned
Too bad. It's awfully big at this stage. It overlaps the mine dispenser itself. You need to have some reflexes to catch them because they fall under the textures, which is strange.
But respect to you for this whole masterpiece
@ForlornBuccaneer69
I know what you're talking about. The rollermine dispenser area. This is sadly unfixable without directly editing the map in Hammer. Valve used the Breencast models as props over there, and since my mod replaces those, it ends up looking stupid in that sequence.
This also happens with e.g. Consulcast mods
Was this planned or is it the result of a game error?
@ForlornBuccaneer69
I'll assume that the ceiling turrets (pretty sure they share the same/similar model to the ceiling camera) will have the same camera look which might make them look a bit, funny seeing a surveillance camera just shooting bullets out of its lens.
Also, the custom Breencast model, might need to be reduced in size at least for the first level of the game because the model clips into the wall due to the position of the Breencast at that checkpoint. While the Breencast during Water Hazard since it's a way in the background, the glitched Breencast (the one that has Gman visible in it at one point just as a reference point) doesn't fit the custom model because from what I saw is that its too small.
Yes, the affected models are the vending machines and soda cans
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3397138442
Please release the retro tech as separate replacement
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