Arma 3
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Blastcore Murr Edition(TT Version)(long smoke patch)
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
98.887 KB
24 Mar @ 10:26pm
7 Jul @ 9:03am
7 Change Notes ( view )

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Blastcore Murr Edition(TT Version)(long smoke patch)

Description
This is a patch for the mod "Blastcore Murr Edition(TT Version)".

Use this patch with the mod "Blastcore Murr Edition(TT Version)". The smoke duration of vehicle explosions will be the same as the original "Blastcore Murr Edition" MOD.

21 Comments
0-0 26 Jul @ 7:03pm 
@TT

After updating the main mod, the smoke became short)
Valken 7 Jul @ 7:57am 
Hello TT, you need to also RESIGN the KEY! I looked at the folder and the TT_long_smoke_patch.pbo.TT.bisign appears to be the same as before from March?
Srumek 21 May @ 6:24am 
doesnt work, no smoke at all
_mickey_ 30 Mar @ 1:57pm 
@TT For me personally, I would remove these sparks altogether if I could. I think a damaged engine cannot have sparks. It should only have steam or black smoke.
_mickey_ 30 Mar @ 1:54pm 
@TT Thank you for fixing the error! Now everything works fine. I have another request, I hope someone will share my opinion. Could you also improve the RHS sparks that occur when the engine is damaged. My opinion is that it does not look good for a number of reasons

1. The particle size is too big (especially noticeable when the player is close to damaged unit)
2. The lifetime of the particles is too long, they fly high into the sky
3. The number of particles is too large even at "stadard" (!not hight) particles video settings. It looks like New Year's fireworks.

https://ibb.co/qL1NXZ4B

Personally, I would like it to look more realistic and minimalistic. If you share my opinion, please consider at least one of my points.
Matekosh 30 Mar @ 1:14pm 
Thank you!
R. Gonzalez 30 Mar @ 7:36am 
@TT

Great work my friend, thnks for the effort.

This is how a healthy community grows 🙌🏻
Valken 29 Mar @ 11:20pm 
Hello TT, you should add CBA as a requirement to the mods.
TT  [author] 29 Mar @ 10:48pm 
@Matekosh,@_mickey_,@R. Gonzalez

The issue has been resolved. If you're interested in the cause of the problem, I have provided a detailed explanation in the "Change Notes".
Matekosh 29 Mar @ 6:30pm 
The problem occurs because the smoke duration patch depends on the main mod, but at the same time, the main mod depends on the patch. This creates a dependency loop that Arma 3 cannot handle. Or at least that's what it seems to be....