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After updating the main mod, the smoke became short)
1. The particle size is too big (especially noticeable when the player is close to damaged unit)
2. The lifetime of the particles is too long, they fly high into the sky
3. The number of particles is too large even at "stadard" (!not hight) particles video settings. It looks like New Year's fireworks.
https://ibb.co/qL1NXZ4B
Personally, I would like it to look more realistic and minimalistic. If you share my opinion, please consider at least one of my points.
Great work my friend, thnks for the effort.
This is how a healthy community grows 🙌🏻
The issue has been resolved. If you're interested in the cause of the problem, I have provided a detailed explanation in the "Change Notes".
all the information that I managed to get from rpt is here:
1:20:23 Circular addon dependency detected (0 addons).
1:20:23 List of addons that can't be resolved and their dependencies:
1:20:23
1:20:23 ErrorMessage: Circular addon dependency detected, check Rpt for details.
1:20:23 Application terminated intentionally
ErrorMessage: Circular addon dependency detected, check Rpt for details.
Exception code: 0000DEAD at 2779B699
Version 2.18.152405
Fault time: 2025/03/30 01:26:14
Fault address: 2779B699 01:0003A699ll C:\Windows\System32\KERNELBASE.dll
file:
world:
Prev. code bytes: 6A 2D 08 00 48 8D 4C 24 20 48 FF 15 7F 0B 1B 00
Fault code bytes: 0F 1F 44 00 00 48 8B 8C 24 C0 00 00 00 48 33 CC
=======================================================
"Did this problem occur when loading the main mod or this patch?"
problem occur when player start game with connected your two mods
1. Blastcore Murr Edition(TT Version)
2. Blastcore Murr Edition(TT Version)(long smoke patch)
I didn't encounter this issue during my testing. Did this problem occur when loading the main mod or this patch?
Something went wrong on the last update
Arma won't open now, alerting for "Circular addon dependency detected"
(YES, I've loaded original TT version now since is now dependable)
...So I went to cgeck your config.cpp files, and it's all messed up. Go check it out
In this version, the black thin and long smokes from damaged RHS vehicles engines is not fixed as in the main version. Please fix it also
Thank you
I already wanted to unsubscribe your main Mod version, because of the short burning of vehicles, but I found out that you have this version too!
Thank you for this version, and thank you for your work, which improves our favorite game!