Arma 3
Blastcore Murr Edition(TT Version)(long smoke patch)
21 Comments
0-0 26 Jul @ 7:03pm 
@TT

After updating the main mod, the smoke became short)
Valken 7 Jul @ 7:57am 
Hello TT, you need to also RESIGN the KEY! I looked at the folder and the TT_long_smoke_patch.pbo.TT.bisign appears to be the same as before from March?
Srumek 21 May @ 6:24am 
doesnt work, no smoke at all
_mickey_ 30 Mar @ 1:57pm 
@TT For me personally, I would remove these sparks altogether if I could. I think a damaged engine cannot have sparks. It should only have steam or black smoke.
_mickey_ 30 Mar @ 1:54pm 
@TT Thank you for fixing the error! Now everything works fine. I have another request, I hope someone will share my opinion. Could you also improve the RHS sparks that occur when the engine is damaged. My opinion is that it does not look good for a number of reasons

1. The particle size is too big (especially noticeable when the player is close to damaged unit)
2. The lifetime of the particles is too long, they fly high into the sky
3. The number of particles is too large even at "stadard" (!not hight) particles video settings. It looks like New Year's fireworks.

https://ibb.co/qL1NXZ4B

Personally, I would like it to look more realistic and minimalistic. If you share my opinion, please consider at least one of my points.
Matekosh 30 Mar @ 1:14pm 
Thank you!
R. Gonzalez 30 Mar @ 7:36am 
@TT

Great work my friend, thnks for the effort.

This is how a healthy community grows 🙌🏻
Valken 29 Mar @ 11:20pm 
Hello TT, you should add CBA as a requirement to the mods.
TT  [author] 29 Mar @ 10:48pm 
@Matekosh,@_mickey_,@R. Gonzalez

The issue has been resolved. If you're interested in the cause of the problem, I have provided a detailed explanation in the "Change Notes".
Matekosh 29 Mar @ 6:30pm 
The problem occurs because the smoke duration patch depends on the main mod, but at the same time, the main mod depends on the patch. This creates a dependency loop that Arma 3 cannot handle. Or at least that's what it seems to be....
_mickey_ 29 Mar @ 3:30pm 
@TT after that game was crashed

all the information that I managed to get from rpt is here:

1:20:23 Circular addon dependency detected (0 addons).
1:20:23 List of addons that can't be resolved and their dependencies:
1:20:23
1:20:23 ErrorMessage: Circular addon dependency detected, check Rpt for details.
1:20:23 Application terminated intentionally
ErrorMessage: Circular addon dependency detected, check Rpt for details.

Exception code: 0000DEAD at 2779B699
Version 2.18.152405
Fault time: 2025/03/30 01:26:14
Fault address: 2779B699 01:0003A699ll C:\Windows\System32\KERNELBASE.dll
file:
world:
Prev. code bytes: 6A 2D 08 00 48 8D 4C 24 20 48 FF 15 7F 0B 1B 00
Fault code bytes: 0F 1F 44 00 00 48 8B 8C 24 C0 00 00 00 48 33 CC
=======================================================
_mickey_ 29 Mar @ 3:24pm 
@TT

"Did this problem occur when loading the main mod or this patch?"

problem occur when player start game with connected your two mods

1. Blastcore Murr Edition(TT Version)
2. Blastcore Murr Edition(TT Version)(long smoke patch)
_mickey_ 29 Mar @ 3:21pm 
After llast update - Error "Circular addon dependency detected"!
JokingSteak 29 Mar @ 10:18am 
Ok, this is a much better solution, thanks for your hard work man!
TT  [author] 29 Mar @ 8:56am 
@R. Gonzalez

I didn't encounter this issue during my testing. Did this problem occur when loading the main mod or this patch?
R. Gonzalez 29 Mar @ 8:01am 
@TT my friend

Something went wrong on the last update

Arma won't open now, alerting for "Circular addon dependency detected"

(YES, I've loaded original TT version now since is now dependable)

...So I went to cgeck your config.cpp files, and it's all messed up. Go check it out
Valken 27 Mar @ 9:39pm 
I really like your mod, completely visceral but your key is not working now? If I load your mod onto a dedicated server with key signature set on, it would kick me upon connection with an error message that blastrefract and warfxe pbo's were not signed. I do have the bikey in the server keys folder. Can you check when have a chance? Thank you.
_mickey_ 27 Mar @ 3:50pm 
@TT Later

In this version, the black thin and long smokes from damaged RHS vehicles engines is not fixed as in the main version. Please fix it also

Thank you
_mickey_ 27 Mar @ 3:06pm 
@TT

I already wanted to unsubscribe your main Mod version, because of the short burning of vehicles, but I found out that you have this version too!

Thank you for this version, and thank you for your work, which improves our favorite game!
JokingSteak 26 Mar @ 11:28am 
@Matekosh I would love to know this too.
Matekosh 25 Mar @ 9:35am 
Thanks for your hard work! Does this version exclude changes from later updates? I like that the wreckage burns longer, but I’m also interested in the other changes or fixes you made in later updates.