Space Engineers

Space Engineers

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[Psycho] Pulley Motor Core
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Type: Mod
Mod category: Script
File Size
Posted
Updated
6.797 MB
25 Mar @ 2:14pm
30 Mar @ 2:06am
3 Change Notes ( view )

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[Psycho] Pulley Motor Core

Description
This is a dependency mod, script only, does not come with models or anything. It's for other mods to use with their models. This mod was developed in conjunction with Daniel "Nero" Drake. Thanks man!
(NOT FULLY TESTED IN MP)

Actual Mod that adds proper pullies by Daniel "Nero" Drake:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3452081513


GIANT THANKS TO SE's modding community! 💗
Special love to:
Digi, Malware, Klime, gruzzob, enenra, Vicizlat, Azreal LLTR (didn't really do anything, just distracted me :P), stonelords, Kreeg, Chipstix, BDCarrillo, and again the whole SE community!
💗💗💗


This mod inspired me to use a piston for the pulley motor as I failed to make an actual physics based pulley.
Also the 497.5 meters limit is an homage to it. He accounted for the piston block height while I didn't really care and just kept it at that value.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1711861968

Complimentary mods:
(DX11) Elevator Cabin
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=400546296&searchtext=elevator
Azimuth Elevator Mod~(DX-11 Ready)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=466437712



UPDATE 1
••• Hopefully fixed random crashes in MP. Got no way of testing so... xD

Discord: https://discord.gg/maBCZSn
Popular Discussions View All (2)
6
29 May @ 12:55pm
BUG REPORTS
TwitchingPsycho
0
30 Mar @ 2:22am
UPDATE CHANGELOG
TwitchingPsycho
6 Comments
Daniel_Nero_Drake 1 Apr @ 12:58pm 
and for physics to work you need to be within sync/render distance of the blocks which is around which is based on your world setting and what your pc can handle
Daniel_Nero_Drake 1 Apr @ 12:56pm 
GenJackO the normal blocks have safety limit of 50 block which is 125m the pulley does work thx to the fact its subparts and pistons (which i originally didn't know) have special self scaling collision boxes you could try create wheeled elevator if you manage to fin some block on workshop that have the size 50 as you would need only about 100 of those to connect the locations ( beyond size 50 you risk the collision to not load at all)
TwitchingPsycho  [author] 1 Apr @ 11:43am 
I have no clue cuz... it's a piston and I dunno how keen handles things. I'm pretty sure they aren't meant for such length even as a single piston, let alone connecting multiple. Pretty sure also sync stuff gonna be a big problem on such length's in SP even, let alone MP ¯\_(ツ)_/¯ xD
GenJackO 1 Apr @ 11:10am 
this inspired me to build a rope elevator up the inside of olympus mons on mars but i am having problems. do you have to be in range for the physics to work correctly? linking 3 together seems to cause issues. i need to move 12 k if i am going to make this work.
TwitchingPsycho  [author] 25 Mar @ 3:32pm 
xD
Daniel_Nero_Drake 25 Mar @ 3:30pm 
GIVE THIS MAN HIS POINTS