Garry's Mod

Garry's Mod

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NPC No Collide Each Other
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Cartoon, Fun, Roleplay
File Size
Posted
2.944 KB
27 Mar @ 7:19pm
1 Change Note ( view )

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NPC No Collide Each Other

In 1 collection by w.black57
WeMods
18 items
Description
Quite unfair for other melee NPCs not to have a chance to use their melee attacks when there's an entire conga line of bloodthirsty AI waiting to kick the player's ***. But I say—no, I demand—that every NPC, be it a mindless zombie, a relentless burrowing antlion, or a desperate stunstick wielding metrocop with nothing left to lose, deserves their rightful chance to fulfill their one true purpose: to engage in glorious combat!

Why should the fastest or luckiest NPC always get the first (and only) swing? Why should the rest be doomed to stand in line like customers at a Black Friday sale, waiting for a turn that may never come? No—this is not the way of battle! Every NPC should get a fair shot at bashing, slashing, and utterly dismantling the unfortunate soul who dared to exist in their line of sight.

So let them fight! Let their AI routines thrive! Let their pathfinding be equally terrible yet equally merciless!

For every NPC deserves their moment of victory—or at the very least, the satisfaction of taking a chunk out of the player before their inevitable ragdoll demise.

- by ChatGPT and it was funny haha

Features
- NPC will ignore other ally's collision (unless they are fighting other npcs due to limitations)
- With collisions ignored, melee NPCs will dish out more DPS since they all have a chance to attack
- With collisions ignored, melee NPCs will have a nice streamline to their target
- No more stuck with each other npc (maybe due to excessive spawning)
- Stop the team stacking by inputting "wblnpcnocollide_enabled 0"


Does it work with VJ NPCs?
- I purposely excluded them from this. though it does work that they do not collide each other, their AI pathing gets messed up when they start 'going inside' each other and that they will stop moving.


Like and Favorite if you loved it! ^w^



Check out my other mods!

Donation would be appreciated for my work ^_^


Have fun Surviving the Rush!

tags: nocollide, collision, NPCs, AI, movement, optimization, pathfinding, combat, melee, NPC AI, swarm, horde, stampede, chaos, fairness, balance, GMod, sandbox, Half-Life 2, AI behavior, NPC enhancement, toggleable, convar, configurable, server-side

23 Comments
w.black57  [author] 20 Jun @ 5:03pm 
@Connor.IO

Suffer the consequences of subscribing! :DSTskull: :laughing_yeti:
Connor.IO 20 Jun @ 2:07pm 
NO, NO. I play Helldivers 2. The bug faction focuses almost *entirely* on melee attacks. On high difficulties there can be genuinely hundreds, nay, *thousands* of the filthy things. They already do this. Each bug can two-shot you in a half a second. It takes about a half a second to heal. When you get swarmed by hundreds of pit bull sized bugs or larger, there is no healing, no passing go, there is no collecting $200. You are dead. WHY DID YOU PUT THIS IN GMOD
Kerk 14 May @ 5:09pm 
it would be awesome if you made a mod where the npc ragdolls dont collide with each other so they dont pile up and make it lag
Endangered spy crab 6 Apr @ 9:41pm 
Orange milkshake bird fly high squidward
FlexAir Fan Numba Oneeeee!! 2 Apr @ 10:55am 
tag stuffing
chewy 31 Mar @ 10:56pm 
this gon be too chaotic if with serverside ragdolls
Maqsud101 30 Mar @ 12:52am 
Left 4 Dead zombies be like.
Goofygoober 29 Mar @ 11:03pm 
donate to chat gpt, chatgpt did the work MUAHAHAHA
w.black57  [author] 29 Mar @ 3:43pm 
@Vallorz
Hopefully it wont, you can try it and see if anything bad happens :FlyingFlat:
Vallorz 29 Mar @ 1:08pm 
Will it like conflict with AI improvement mods, like enhanced sandbox npc from blixibon or better combine ai by Lynch? even the dynamic npc squad ai by StrawWagen?