Heroes of Hammerwatch II

Heroes of Hammerwatch II

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NSR - Paladin - Boosted
   
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Tags: Addon
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31.760 KB
27 Mar @ 10:47pm
10 Jun @ 3:29am
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NSR - Paladin - Boosted

Description
Keeps the No Skill Requirements of my other mod, but boosts some of Paladin's skills. The reason for each class separately is so you can mix and match boosted and vanilla between each class.

What does it do?

Armored Knight - Flat Armour now scales with NG+ level (Shout out to Sheepy for the help!)
Elemental Bulwark - Flat Resists scales with NG+ level.
Charging Immolation now makes you move faster, not slower.
Fuel the Flame - renamed to Repeat Explosions. Recasts Immolation with a bigger radius at an uncharged level once/twice. Visuals not included just yet.
Conviction - Chances doubled and now affects all weapon attacks, not just melee. Ranged Paladins go brr?
Shield of Faith - Increased to 40>50>60% block.

I'm eager to hear thoughts on these skills, and any other recommendations on what I can do for other skills. I've probably spent more time looking into modding than playing the game so far, so my knowledge is far from great. My skills are basic but I'm willing to give things a shot!

Note: User Daemeous reported a game-breaking glitch when removing the mod, yet it only happened randomly, so just be aware. You shouldn't have to worry, but just be warned. They also suggested changing specialisations if it happens may fix it?

Special thanks to Sheepy and Muffinslop for their help with my struggles, as well as Crackshell and Kelly!
2 Comments
ValoriousRaph  [author] 12 Apr @ 1:06pm 
Those are good ideas. Give me a bit to look into it.
Pataco 11 Apr @ 11:02pm 
Hey! Could you give "Lay on Hands" a buff that increases armor and resistances by like idk 20% for 4 seconds? You could change "Turn Undead" into it.

Also, the "Justice" spec struggles so hard against bosses because they're immune to silence and disarm >.< Can you change "Law Bringer" and "Punish the Wicked" into something like vulnerable?