Heroes of Hammerwatch II

Heroes of Hammerwatch II

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NSR - Warrior - Boosted
   
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Tags: Addon
File Size
Posted
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31.216 KB
27 Mar @ 11:03pm
4 Jul @ 1:00am
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NSR - Warrior - Boosted

Description
Keeps the No Skill Requirements of my other mod, but boosts some of Warrior's skills. The reason for each class separately is so you can mix and match boosted and vanilla between each class.

What does it do?

Burning Axes - Made to scale with Fire tag.
Second Wind - Should heal allies, too. Untested, need friends :'(
Ancient Totems - Made to scale with Physical Spell tag, as well as Lightning or Ice, depending.
Tremor Strikes - Made to scale with Physical Spell tag.


I'm eager to hear thoughts on these skills, and any other recommendations on what I can do for other skills. I've probably spent more time looking into modding than playing the game so far, so my knowledge is far from great. My skills are basic but I'm willing to give things a shot!

Note: User Daemeous reported a game-breaking glitch when removing the mod, yet it only happened randomly, so just be aware. You shouldn't have to worry, but just be warned. They also suggested changing specialisations if it happens may fix it?

Special thanks to Sheepy and Muffinslop for their help with my struggles, as well as Crackshell and Kelly!
4 Comments
ValoriousRaph  [author] 3 Jul @ 11:44pm 
That's an interesting question. I haven't played much Primilist, myself, but it would be doable. I think that could be OP (even more than it is now), though?
Raellian 29 Jun @ 9:20pm 
Any shot you can remove the cooldown on tremor strikes, even if just at max rank? You have to be extremely careful with your attack speed modifiers thanks to the cooldown, otherwise it ends up only proc'ing every other melee attack which winds up being less casts/min even though you have higher attack speed. super annoying.
ValoriousRaph  [author] 12 Apr @ 1:04pm 
There is fiery leap, but I see what you mean. Feel free to add me on discord, though. Same user name as here.
Pataco 11 Apr @ 10:35pm 
Hey! Can you change "Burning Axes" and "Culling Axes" entirely? Nothing else in the specs do fire dmg and "Culling Axes" is just bad. Maybe add extra axes or ice+lightning dmg to go with "Primalist" spec. Or it adds bleed and cripple to go with the "Tyrant" spec. im not sure?

Also, second wind is working and healing allies!! :]

Last, if you can change the dmg on leap to wep % dmg like i mentioned about mortal strike and volley. we can definitely discuss it if i can add you on discord so i can explain my reasoning better :]