Heroes of Hammerwatch II

Heroes of Hammerwatch II

NSR - Warrior - Boosted
4 Comments
ValoriousRaph  [author] 3 Jul @ 11:44pm 
That's an interesting question. I haven't played much Primilist, myself, but it would be doable. I think that could be OP (even more than it is now), though?
Raellian 29 Jun @ 9:20pm 
Any shot you can remove the cooldown on tremor strikes, even if just at max rank? You have to be extremely careful with your attack speed modifiers thanks to the cooldown, otherwise it ends up only proc'ing every other melee attack which winds up being less casts/min even though you have higher attack speed. super annoying.
ValoriousRaph  [author] 12 Apr @ 1:04pm 
There is fiery leap, but I see what you mean. Feel free to add me on discord, though. Same user name as here.
Pataco 11 Apr @ 10:35pm 
Hey! Can you change "Burning Axes" and "Culling Axes" entirely? Nothing else in the specs do fire dmg and "Culling Axes" is just bad. Maybe add extra axes or ice+lightning dmg to go with "Primalist" spec. Or it adds bleed and cripple to go with the "Tyrant" spec. im not sure?

Also, second wind is working and healing allies!! :]

Last, if you can change the dmg on leap to wep % dmg like i mentioned about mortal strike and volley. we can definitely discuss it if i can add you on discord so i can explain my reasoning better :]