Heroes of Hammerwatch II

Heroes of Hammerwatch II

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NSR - Wizard - Boosted
   
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Tags: Addon
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24.190 KB
27 Mar @ 11:07pm
4 Jul @ 12:56am
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NSR - Wizard - Boosted

Description
Keeps the No Skill Requirements of my other mod, but boosts some of Wizard's skills. The reason for each class separately is so you can mix and match boosted and vanilla between each class.

What does it do?

Rebounding Missiles - Made to bounce 1-2>2-3 times.
Blastwave - Renamed to Frostfire Bolt. Now adds 33%/66% damage as Ice on top of slow and scales with both Fire and Ice Spell tags.
Barrier - Replenishes faster at higher levels.
Arcane Intellect - Increases Mana Regen, as well.
Learning - Now also gives Health and Mana on kill.
Comet - Made to scale with Ice tag (still scales with Fire and Physical, too, for a straight buff).
Frost Breath - Made to scale with Ice tag (still scales with Fire, too, for a straight buff)
Hydra - Now only spawns 2 heads, but can have 2 separate placements, increasing to 4 and 6 placements with skill orbs.
Animated Sword - Made to scale with Physical Spell tag, as well as Fire and Ice, depending.


I'm eager to hear thoughts on these skills, and any other recommendations on what I can do for other skills. I've probably spent more time looking into modding than playing the game so far, so my knowledge is far from great. My skills are basic but I'm willing to give things a shot!

Note: User Daemeous reported a game-breaking glitch when removing the mod, yet it only happened randomly, so just be aware. You shouldn't have to worry, but just be warned. They also suggested changing specialisations if it happens may fix it?

Special thanks to Sheepy and Muffinslop for their help with my struggles, as well as Crackshell and Kelly!
21 Comments
Zura 5 Jul @ 2:00pm 
Sorry for the spam. I look forward to it. Thank you for your time and consideration. :GunfireRebornhandsup:
ValoriousRaph  [author] 3 Jul @ 11:50pm 
Sure, like I commented on the other thread, I can look at this. No need to spam messages, though. I will point out that multiple head *was* impossible before patch 12 (I'm pretty sure), when the devs followed my example.

You make a good point on requiring too many casts and not enough MM and Fireball. I should be able to look at this some point in the next 3 days.
Zura 1 Jul @ 5:34am 
As for my suggestions to legitimately BOOST the Conjure Hydras skill, it is very simple as the vanilla skill is already really good. Increase spawned duration time and make it so when you cast it again it does not split the heads and just summons another 3/4/5 heads. Thanks again. :steamthumbsup:
Zura 1 Jul @ 5:28am 
Until this is fixed I will be playing Necromancer which is very broken and op af cause of the other mods I downloaded that were not meant to played with custom classes. Specifically speaking of the "Stats Boost" mod.
Zura 1 Jul @ 5:09am 
To emphasize my point I just went in game without any mods to double check and fact check myself. Also, googled the official wiki and youtube to make sure I was correct and I am indeed correct. Non-upgraded the first cast is 3 heads, second cast is 3 heads, but turns the first cast of 3 heads into 2. This means you can have two placements of Conjure Hydras spawned. Pataco - "Hey! is it possible to remove the hydra limit allowing for more than one hydra spawned? Conjuration could really use the love <3" Once again, this guy never played Conjuration Wizard.
Zura 1 Jul @ 5:01am 
By the way, I am 100% certain that guy (Pataco) never used the Conjure Hydras skill. If they did, they would know you can indeed cast it twice. The second cast just takes half from the first. So first cast (Upgraded) - 5 heads, second cast - 3 heads, but the first placement becomes 2 heads. Very easy to understand why extra placements are useless if you actually play Conjuration Wizard and actually use Conjure Hydras.
Zura 1 Jul @ 4:52am 
Also, to the guy who thought nerfing the heads would be a good idea is a hypocrite because the name of this mod is "wizard - BOOSTED" not wizard - nerfed. The +2/+4 placements is not a boost, but a nerf. Even in vanilla if you can cast it twice, the heads will just split in half. This is definitely the most useless change out of all the skills over every class. Please change it back to the vanilla skill orb. Would be very much appreciated. Thank you for your time and consideration.
Zura 1 Jul @ 4:52am 
I just read the previous messages on this thread and like you said, "but you probably won't get them all out without lots of cooldown reduction, even with the lowered cooldown" The skill is meant to used once then spam missiles and fireball. Having extra placements is not useful because by the time the cooldown is over, all the mobs are dead. It might be usefull in boss fights but having 5 heads in one is still better than having 2 heads twice. Being able to place it 4 times will never happen unless you literally do not use your other skills. So once again please add more heads instead of more placements. Thanks.
Zura 1 Jul @ 4:41am 
Please change the Wizard's Conjure Hydras skill back to the original "You conjure additional hydra heads with each cast" instead of additional hydra placements. The extra placements are useless. If you think otherwise then make it so its +1 placement AND +2 heads instead. However, adding more heads is still way better. This change would be much appreciated. Please and thank you. :ss13ok:
Pataco 8 Apr @ 9:02pm 
youre the best! :D