Starbound

Starbound

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Village and Dungeon Secondary Biomes
   
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28 Mar @ 2:40pm
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Village and Dungeon Secondary Biomes

In 1 collection by shadowwolftjc
Epic-Sized Worlds Collection
11 items
Description
Adds various secondary biomes to worlds, each of which possesses landscapes that are populated by parts of sprawling dungeon complexes or villages/towns. Designed to serve as an alternative towards relying on visiting dungeons or villages/towns for quests (such as the scanning quests), which typically spawn before seed-based terrain generation kicks in (which, in turn, may be problematic for computers to handle in large numbers, and may be tedious to find when they're few in number, while planets are, say, extra-massive, such as at least 100x as massive).

This mod aims to alleviate those problems, by relying on lots of microdungeon spawns (which are also tied to seed-based terrain generation, and thus, will only spawn when it needs to be spawned) to create something close to approaching the density and scope of a main dungeon or populated town/village.

Note: This mod requires the Village and Dungeon Biomes (Base) mod to work, since it was designed to implement that mod's biomes into planet generation as secondary biomes, much like its sister mod, Village and Dungeon Sub-Biomes, which does the same, only as sub-biomes instead. (Both sister mods could also be used together, though this would result in more populated worlds.)

Suggested Mods:
- Mods that drastically increase planet size (preferably without increasing dungeon count), such as these:
-- 0.1x Realistic Scale Worlds (Complex Edition) (This mod was made with that mod in mind specifically.)
-- Reworked planet sizes
-- 10 times bigger planets
-- 100 times bigger planets
-- 1000 times bigger planets
-- I'd also recommend a mod to go alongside those bigger planet mods that'll make it easier for newer players to reach the outpost. A mod like this for example (to do away with the need to search for any ancient gateways to power up with core fragments).
- Sub-Biomes as Secondary Biomes (That mod moves all of vanilla Starbound's sub-regions towards each planet type's secondary regions instead, resulting in this mod spawning fewer village-and-dungeon-populated biomes in favor of spawning more sub-biomes as secondary biomes.)

Note: Although this mod shouldn't conflict with any mods that don't remove any of the vanilla biomes (including Frackin' Universe), there are no current plans to add full mod support for said other mods' biomes (meaning that they won't normally spawn on those modded planets without additional support from other mods).

License: CC-BY-4.0
3 Comments
Gorigo 1 May @ 8:11am 
add screenshots
shadowwolftjc  [author] 31 Mar @ 9:08pm 
@SolarDragon:
- 1. Since this adds new biomes, I'd imagine the worst that would happen, if uninstalled, is that various planets that you've visited while the mod was installed become inaccessible until either the mod is reinstalled or the planet files are deleted from your universe folder (which would reset those planets).
- 2. Assuming no other mods were present that add more secondary biomes (such as Frackin' Universe), I'd guess that they'd spawn quite frequently, since they're competing with vanilla Starbound's secondary biomes for spawning, and also since there's a lot of these village and dungeon biomes in the pool. (If you feel as if there's too many, then perhaps the Village and Dungeon Sub-Biomes mod would be a better fit? That, or installing other mods that add secondary biomes should help.)
SolarDragon 31 Mar @ 4:12pm 
1. Is this safe to uninstall mid-playthrough
2. How often do these spawn? (I don't want these to spawn in every biome I encounter as that's a bit too much)