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owner:SetNPCState(NPC_STATE_SCRIPT) -- Disable default AI
owner:SetSchedule(0) -- SCHED_NONE to stop wandering
owner:SetKeyValue("spawnflags", bit.bor(SF_NPC_START_EFFICIENT)) -- Disable reactions
"
And implement them into my weapons mod?
It seems to fix the reloading issue I have been dealing with.
I do not mind crediting you if I ever upload the thing.
If you don't intend to add AI mods for the combine, then no it does not add anything other than making them rappel down
Pretty much 'commands' the npc to do something. So if you consider that changing AI then yes in a sense only the part if they are higher than their target
nuke
/ \
/ ☢\
[--- ]
[ ---]
[ ---]
[--- ]
[ ---]
/_ | _\
I give you the key and the launch codes for it. I hope you use it wisely.
_____...........code................._____
|don't..|..O...________.....O...|abort |
|press|...."...[53653535]...."....|.........|
|_____|..."...[________]...."....|____|
nuke
/ \
/ ☢\
[ ]
[ ]
[ ]
[ ]
[ ]
/_ | _\
I give you the key and the launch codes for it. I hope you use it wisely.
.--.ㅤㅤㅤㅤ☢︎ ⌝
/.-. '---------- _____ code
\'-' .--"--""-"-' | don't| O ________ O
'--' |press| " [ 634542 ] "
| -----------| --------- " ------------- " _____
| 634542| | abo/|
| | | ort|
|_______| ---------