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No problem, enjoy!
Theres an option for you to create your own 'custom' npc in the faction creation tab. Includes spawnflag field, in which i hope would work if you try to add it
players aren't assigned one, and are instead granted one based on their actions.
shoot a combine soldier? you're a rebel.
shoot a rebel? the combine like you now.
meanwhile, zombies and antlions will always attack no matter what. however, i'd like to make the bug bait actually work and be something players can earn.
according to the developer commentary, the bugbait is an entirely scripted entity however so this might not work at all.
I only had a mindset of it being single player and i cannot have testing with multiplayer. Also doing individual notoriety would cause performance issue imo same problem as having different factions active at the same time.... Also I dont feel like adding contents for this mod anymore
when one player harms a metro cop, all of the combine attack all of the players, which i hate.
i want them to specifically target the players who attack the combine, because then someone could just keep stirring the pot for fun and make the entire server a warzone all the time.
i want that conflict to be dynamic.
Check the config there should be a notoriety multiplier