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A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the TAU and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me!
- pivoted nicely around thick fortification.
- Good unit selection.
- Left it's Stormsurges unguarded for several turns, leading to their deaths.
- way too many production buildings, and no sign of type-specialization
- not enough resource production to keep production buildings active.
Thanks for the explanation! I think the crashes might just be due to my PC's limited RAM. I'll give it another try when I can - if possible, I'll send you the error message if it crashes again.
Skill Cooldowns and duplicate skills is intended. Here's why:
1. I use the EXT mod format to for compatibility.
2. To get the Ai to use abilities better, I need to put the original ability on cooldown and give the Ai the same ability but with conditions (I call these smarter-Ai abilities "Imposters")
3. I have the Ai put the oroginal ability on cooldown via my custom-action "Sleep"
4. I use Sleep for 100 turns.
That said, with your note I've found a couple places where I could hide the Imposters a bit better, so I'm working on that.
For the crash, sorry you've run into a problem!
Skill cooldowns showing as 99/3 (unintended values).
Duplicate skills appearing (the same skill showing up twice).
Could this be related to mod load order? Or is it caused by using a non-English language?
Additionally, the game crashes after a certain number of turns—I’m not sure if this is due to high memory usage.
In any case, thank you so much for creating this mod!