Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Worthy Tau
10 Comments
Vaeki  [author] 5 Jul @ 7:59pm 
JULY NOTE
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the TAU and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me! :steamthumbsup:
DagRoth 4 May @ 3:24pm 
Played another 2v Insane game, unit selection was good. Peered into the remaining 2 cities 5 turns before endgame.
- pivoted nicely around thick fortification.
- Good unit selection.
- Left it's Stormsurges unguarded for several turns, leading to their deaths.
- way too many production buildings, and no sign of type-specialization
- not enough resource production to keep production buildings active.
Zn 3 May @ 2:15am 
This mod combined with Itemsets for AI Heroes mod, brought new experience to game.
Alastor 28 Apr @ 11:37pm 
Tau really needs this! they usually dont put up a fight. cant wait until you do every faction
Trazyn the Infinite 6 Apr @ 10:11am 
Ah, I see! Sorry for not fully understanding how this mod works originally. Maybe you could add some brief instructions on Steam when you have time? :steamhappy:

Thanks for the explanation! I think the crashes might just be due to my PC's limited RAM. I'll give it another try when I can - if possible, I'll send you the error message if it crashes again.
Vaeki  [author] 6 Apr @ 8:54am 
Updated to hide additional imposter actions. Shouldn't crash anything, only newly created units will have the fix. :steamhappy:
Vaeki  [author] 6 Apr @ 8:45am 
Oh! And for load order, Gladius loads "from bottom-to-top" I am told. Since the Worthy are via the EXT format, it makes sense for them to go near the top, since they are really just extending w/e files the other mods use.
Vaeki  [author] 6 Apr @ 8:41am 
Trazyn the Infinite- Thanks for trying out my mod and giving me your notes!
Skill Cooldowns and duplicate skills is intended. Here's why:
1. I use the EXT mod format to for compatibility.
2. To get the Ai to use abilities better, I need to put the original ability on cooldown and give the Ai the same ability but with conditions (I call these smarter-Ai abilities "Imposters")
3. I have the Ai put the oroginal ability on cooldown via my custom-action "Sleep"
4. I use Sleep for 100 turns.

That said, with your note I've found a couple places where I could hide the Imposters a bit better, so I'm working on that.
For the crash, sorry you've run into a problem! :steamsad: My mods are lightweight: the Worthy don't use much extra memory. I don't have crashes, I play many matches and hours with them. It is possible an interaction between HoL and the Worthy could be causing a crash. Let me know if you want me to try and debug it. :steamthumbsup:
Trazyn the Infinite 5 Apr @ 1:07pm 
Your mod looks really interesting, but for some reason, it seems to conflict with the Heroes of Legend series mod I have installed. Some vanilla units (especially hero units) are experiencing issues like:

Skill cooldowns showing as 99/3 (unintended values).

Duplicate skills appearing (the same skill showing up twice).

Could this be related to mod load order? Or is it caused by using a non-English language?

Additionally, the game crashes after a certain number of turns—I’m not sure if this is due to high memory usage.

In any case, thank you so much for creating this mod!
Lucifaron 31 Mar @ 10:45am 
thanks for the work, we will try it :D