Caves of Qud

Caves of Qud

107 ratings
Fly Criters Animated
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Branch: Stable
Character: Creature
File Size
Posted
Updated
220.782 KB
30 Mar @ 2:34pm
3 Apr @ 9:03am
5 Change Notes ( view )

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Fly Criters Animated

Description
HAPPY QUD EVERYONE!!!

- I do respect this roguelike static tiles, yet I`m still unhappy with a static flying creatures sprites, feels wrong
- Trying to stay as minimalistic as possible to keep qudy vibes

BASE (low-tier wingies):
Dragonfly
Dawnglider
Bat
Glowcrow

UPDATE 1 HERE (ruin floaters):
Glowmoth
Fire Ant Queen
Juice Sap

UPDATE 2 (nasty flyes):
Agolfly
Adiyy
Gamma Moth

UPDATE 3 (lefties):
Life Sap
Stat Sap (strength, vigor, quick, smarts, ego, will)
Strip Fly

UPDATE 4 (hoovers):
Сloneling
Interdictor
Plastronoid

more to come!

P.S.
don`t be shy, write something, feedback is better than money)
46 Comments
Mosni  [author] 31 Jul @ 1:02am 
Jac 30 Jul @ 5:30pm 
Minimalistic but useful and attractive. Thanks for putting this together, it's hard to imagine playing without it now.
Hadrian 21 Jul @ 8:58am 
thank you, its so much nicer to be able to see all those lifesaps now that they move
Zephroze 22 Jun @ 2:47pm 
Clonelings can fly?

That right there proves your mod is good. It conveys something I would never otherwise know.
malkavian6 5 Jun @ 1:56pm 
OMG i love this idea. Thank you for taking the time for animating critters. It brings such life to a game with utilitarian graphics. It makes the world feel more alive.

cheers!
壞國人 (huaiguoren) 29 May @ 11:39am 
This is an excellent idea, actually. Being able to visually distinguish which things are flying at a glance is tactically useful and makes the game look nice.
Mosni  [author] 28 May @ 1:21am 
I need to watch Chiromorphs and identify conflicts.
Holly 27 May @ 6:50pm 
...seems like there's an incompatibility issue with the Chiromorphs mod. Instead of displaying the sprite shown for it's thumbnail, the village is populated by tiny bats... which is, uh, not correct, even if it's really cute.
Could this get fixed...?
- Torq - 24 May @ 4:20am 
Excellent! Makes things seem more alive and distinguishes them from the ground mobs. Especially like how the animations aren't overly exaggerated, just enough to make it obvious they're "flying".

Ran into a large cavern filled with bats... terrifying!
atg6961 23 May @ 6:41am 
I think this needs to be updated again.