Quasimorph

Quasimorph

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File Size
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Updated
4.918 MB
3 Apr @ 8:11pm
12 May @ 6:06pm
6 Change Notes ( view )

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More Combat Info

Description
Important
This is currently broken for 0.9.5 and will be updated.


Adds the hit percentages to the combat log. The mod can be configured to show the "inverted rolls" as older versions of this mod did. See the Configuration section.

Adds the hit percentages to the combat log.
Note: The developers have hinted at the combat log having more information in the future, so this may be a short lived mod.

Imporant!

This is for the opt in 0.9.1 beta and does not work for the current release. Use the version fo the mod without the beta suffix.

Docs

Example: [Hit] To Hit: 30 Roll: 55 Dodge: 10
Item
Description
Hit/Miss
If the attack was a hit or miss.
To Hit
The value that the roll must be equal or higher to.
Roll
The random roll for the to hit. Must be at or over the To Hit value.
Dodge
The target's dodge value. Informational

Log Changes

The start of an attack will have a '--- <attacker name> ---' header line.
Turn number on left of the log uses alternate colors per turn for better visibility.

Configuration

The configuration file will be created on the first game run and can be found at %AppData%\..\LocalLow\Magnum Scriptum Ltd\Quasimorph_ModConfigs\MoreCombatInfo\config.json.
Name
Default
Description
InvertToHit
true
If true, will change the roll for the To Hit to need to be over the target. False is the To Hit roll display previous to version 1.2.0 of this mod

Notes

The hit rolls only show if the projectile crossed a creature. So if a shot goes wide or hits a barrier, it will not show up in the combat log.

The accuracy and roll numbers are displayed as whole numbers, but are actually decimals. It is possible for the display to show the same number but still miss. Ex: 51 vs 51 when in reality it is 51.1 vs 51.3

Known Issues
  • The header which shows the attacker is not always updated and therefore incorrect.
  • The game's log (Player.log) will have localization errors / warnings. This does not impact the game.
  • Some melee attacks are not registered.

Buy Me a Coffee

If you enjoy my mods and want to buy me a coffee, check out my Ko-Fi[ko-fi.com] page.
Thanks!

Source Code

Source code is available on GitHub at https://github.com/NBKRedSpy/QM_MoreCombatInfo

Change Log

1.2.0.1

Added the 'InvertToHit' option.

1.2.0
  • Changed log to be the more common To Hit and Roll format. Effectively inverse of the game's internal rolls.
  • Overrode localization errors. Unfortunately, this is global.

1.1.1
  • Fixed attacker header not showing or ordered late in some cases.
  • Added brackets around hit and miss.
  • Added more dashes to attacker to find easier.
  • Fixed null reference error due to Mono not liking null forgiving operators in some cases.
10 Comments
Beagle 9 Jun @ 4:16pm 
Thank you! I appreciate that a lot!
nbk_redspy  [author] 9 Jun @ 8:36am 
@Beagle There is now an option to go back to the pre 1.2.0 formatting.
This must be changed in the config file.
nbk_redspy  [author] 6 Jun @ 9:02pm 
I think I can add a config option to show the old inverted option. That would be disabled by default so it would not affect existing users.

And thanks! Glad to hear you like the mod.
better living (株) 6 Jun @ 8:58pm 
hi, big fan of the recent changes to this mod. much better than the old version, even though it only took me 5 hours to understand it. please don't change it again from version 1.2.0
Beagle 6 Jun @ 8:47pm 
I really liked it the way it was before! Is there any chance we could get an option to choose between the hit chance display types? :shen:
SilverBug 8 May @ 2:19pm 
I just understand now. It take me 6 hrs.
Acc is final check for hit or miss.
Roll - less than Acc = hit. Higher = miss
Dodge = how much it effect on Acc. Independent of Roll.

Hit - Acc 67% Roll:32 Dodge:3
Original Acc is 70%. 67% is after dodge.
Roll is lower than Acc. So hit.

Miss - Acc 77% Roll 97 Dodge -7
Acc 70% - (-7%) = 77%
Roll is higher. So miss.
nbk_redspy  [author] 8 May @ 9:28am 
It's in the game's format. Need to roll at or lower than the value.
Thank you for bringing that up. I should invert it to what players are used to.
SilverBug 8 May @ 8:42am 
Hit - Acc 67% Roll:32 Dodge:3
Miss - Acc 77% Roll 97 Dodge -7
Hit - Acc 77% Roll 23 Dodge -7
SilverBug 8 May @ 8:33am 
I don't understand How Number work. In thumbnail .Miss show Acc 10% Roll 53 Dodge 40. Above that hit show 57% Roll 10 Dodge 3
Both of them are Roll>Dodge
Second Miss, Roll is higher than Acc
rkivs 12 Apr @ 3:41pm 
this mod is great, thanks for adding rolls to the combat log