Quasimorph

Quasimorph

More Combat Info
10 Comments
Beagle 9 Jun @ 4:16pm 
Thank you! I appreciate that a lot!
nbk_redspy  [author] 9 Jun @ 8:36am 
@Beagle There is now an option to go back to the pre 1.2.0 formatting.
This must be changed in the config file.
nbk_redspy  [author] 6 Jun @ 9:02pm 
I think I can add a config option to show the old inverted option. That would be disabled by default so it would not affect existing users.

And thanks! Glad to hear you like the mod.
better living (株) 6 Jun @ 8:58pm 
hi, big fan of the recent changes to this mod. much better than the old version, even though it only took me 5 hours to understand it. please don't change it again from version 1.2.0
Beagle 6 Jun @ 8:47pm 
I really liked it the way it was before! Is there any chance we could get an option to choose between the hit chance display types? :shen:
SilverBug 8 May @ 2:19pm 
I just understand now. It take me 6 hrs.
Acc is final check for hit or miss.
Roll - less than Acc = hit. Higher = miss
Dodge = how much it effect on Acc. Independent of Roll.

Hit - Acc 67% Roll:32 Dodge:3
Original Acc is 70%. 67% is after dodge.
Roll is lower than Acc. So hit.

Miss - Acc 77% Roll 97 Dodge -7
Acc 70% - (-7%) = 77%
Roll is higher. So miss.
nbk_redspy  [author] 8 May @ 9:28am 
It's in the game's format. Need to roll at or lower than the value.
Thank you for bringing that up. I should invert it to what players are used to.
SilverBug 8 May @ 8:42am 
Hit - Acc 67% Roll:32 Dodge:3
Miss - Acc 77% Roll 97 Dodge -7
Hit - Acc 77% Roll 23 Dodge -7
SilverBug 8 May @ 8:33am 
I don't understand How Number work. In thumbnail .Miss show Acc 10% Roll 53 Dodge 40. Above that hit show 57% Roll 10 Dodge 3
Both of them are Roll>Dodge
Second Miss, Roll is higher than Acc
rkivs 12 Apr @ 3:41pm 
this mod is great, thanks for adding rolls to the combat log