STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Consortium-aligned Mandalorians
   
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Game Type: Land, FOC
File Size
Posted
Updated
9.996 MB
4 Apr @ 4:35pm
5 Apr @ 3:11pm
2 Change Notes ( view )
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Consortium-aligned Mandalorians

In 1 collection by 孫中山先生萬歲
Aly's **TOTALLY SWEET** Mods & Submods
5 items
Description
TYBER ZANN: I can only rely on my strategic intuition [for] so long, Urai.
Made on request (and also operates) as an example of a quick quality-of-life/mini-mod, like StevesEwokMod. Kinda nonsensical, b/c the Mandalorians are pretty opposed to everyone, Consortium especially because they extort Mandalorian companies for free ships and labor.

Provided as is, but if there's any game-breaking bugs, I'll fix them. Makes the Mandalorians friendly and controllable on Mandalore, and when the planet is conquered, Mandalorian Militiamen can be recruited and used like normal infantry.

Militiamen appear before standard Consortium infantry because of how I had to code them in to keep the mod as compatible as possible. See "COMPATIBILITY" below for more info.

I hope you enjoy! To launch this mod manually, put this command in your launch parameters: "STEAMMOD=3458098802"

~=~=~=~

COMPATIBILITY:
This mod currently uses multiple XML files from vanilla FoC. To maximize compatibility, I do not edit GameObjectFiles.xml, and therefore I can't add custom files in without nuking a major form of compatibility (e.g. when not using the Unofficial Patch) - however, I have to edit some file. Outlook on compatibility with other mods don't look good - specifically, GroundStructures.xml, GroundInfantry.xml, and _Land_Planet_Mandalore_01.ted are modified (Infantry definitions, and changing affiliation respectively). If it works with something else, good! Otherwise, not much I can do.

This (sub)mod is fully compatible with the Unofficial FoC Patch - there are duplicate GroundInfantry.xml files to compensate. The version in "..\XML\Units\" supports the Unofficial Patch and is dormant when not used with UFoCP - the vanilla version is in the base XML folder. To use this as a submod, you'll need to follow the launch commands: STEAMMOD=3458098802 STEAMMOD=[ORIGINAL_MOD_ID_HERE]. To run with the Unofficial Patch, this submod's STEAMMOD ID needs to go first: STEAMMOD=3458098802 STEAMMOD=1548018187.
Popular Discussions View All (1)
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13 Apr @ 1:48pm
PINNED: ! NOTABLE INCOMPATIBILITIES !
孫中山先生萬歲
1 Comments
[TGO]Poma 5 Apr @ 8:22pm 
Mandos still not targeting buildings, unfortunately. Tried to target civ buildings on Taris and I could not get them to shoot at them, no matter how close/far away.