Conan Exiles

Conan Exiles

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LegitReligious
   
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2.248 MB
4 Apr @ 7:45pm
28 Apr @ 4:14pm
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LegitReligious

Description
This mod introduces additional epic level crafting for religious shrines in the game, with the recipes unlocked via the corresponding blessing feat (e.g. "Blessings of Derketo"). The idea is to make religion actually viable for people who like to role play (like me), providing epic variants for the religious armors, as well as a few additional weapons for most religions.

Additionally, what I believe are Funcom oversights are corrected. See the list below for all items.

This gear is designed to mostly be balanced around the "epic/starmetal" level, providing end-game compatibility with your favorite god or goddess. In most cases, bonuses provided by the armors (such as Mitra set providing +stamina) have been bumped up a bit too. Like other epic equipment, these will require high end materials such as layered silk and perfected paddings.

Finally you can tell all your friends that you are legit religious. Now get out there and make Crom proud! (just kidding, he doesn't care)



Includes the following:
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* All Zathite armor now requires Venom-purified Blood to craft
* Agile Lusttaker - agility based Derketo sword (I'll never understand making a strength based sword when the armor gives +agi)
* Lustful set - Epic Derketo armor
* Virtuous set - Epic Mitra armor
* Feral set - Epic Jhebbal Sag armor
* Umbral set - Epic Setite armor, including epic shield
* Of the Storm set - Epic Ymir armor
* Crystal Ice Shard Arrow - Epic variant of Ice Shard Arrow
* Brutal set - Epic Yoggite armor
* Brutal Yoggite Cudgel - Now with 50% more beatstick action
* Brutal Yoggite Bone Spear - Epic variant of the Bone Spear
* Deadly Kiss set - Epic Zathite armor

(See Changelog for IDs)
Popular Discussions View All (1)
0
10 Apr @ 7:57pm
Problem loading mod on gportal, i have already informed them of the issue but mentioning it here as well.
Lord Zarinthe
11 Comments
wyrm-x  [author] 26 Jul @ 2:58pm 
@Him The better tools are part of the vanilla game and not part of this mod. I believe the blessed tools just have higher durability than the standard collection tools. imo they have very dubious value
Him 25 Jul @ 7:14pm 
Got a question, what do the better versions of the collection tools do? Example: Blessed Hoar frost axe Vs Normal
wyrm-x  [author] 30 Apr @ 4:54am 
@Albinoshark Hi, I am sorry to hear you are having trouble with the mod.

The entirety of 4/28 changes were updating 4 items to point to different equipment slots. I am not sure how this could affect building, but its possible there was already an underlying ID conflict - see the Changelog for IDs this mod uses.

You could also try messing around with the load order on a local game to see if that makes a difference.

For my own testing, it works in both a local and server setup, so it appears to be working as intended.
wyrm-x  [author] 30 Apr @ 4:42am 
@Anjouvis thanks for reporting this. Sho 'nuff they were all set to the helmet slot. Should be fixed now. ✅
Albinoshark 28 Apr @ 11:10pm 
Hey there. Looks like the 4/28 update broke building? I was running for mods in order: Beyond Decor: Rustic Edition, LegitReligious, Shemite City State 1.3.7, SK-Server-Adjustments

When your mod updated today my server users noticed that trying to use the build hammers would get errors saying they are suddenly missing materials. Like they had the materials to place 50 sandstone foundation, try to place one and suddenly it says they have no wood until they reboot the game. We deleted only the LegitReligious mod and building works again.
Anjouvis 27 Apr @ 4:06pm 
I noticed that all of the pieces of the Feral Jhebbal Sag armour goes into the helmet slot for some reason, I assume that is some sort of bug? Excellent mod otherwise.
wyrm-x  [author] 14 Apr @ 6:20pm 
@Demiwalker Thanks for the QA & feedback! I agree with your points and have fixed the deadly kiss / ymir / yog issues you pointed out.

For Jhebbal Sag, I have added the rest of the set based on the hyena armor the desert dogs wear. This armor's stats are a blend between +stam and +agi, representing the necessary attributes for the hunt. Mitra gets a circlet.

For now, set devotees will have to be satisfied with the shield as a "wearable." Of course a future update may address this and any other gaps I find in this.
Demiwalker 13 Apr @ 12:40pm 
While checking out the items i found the following:

- the deadly kiss zathite shinguards missing the 40 health and heat/cold values
- ymir: the storm set needs manifestations to craft, while the other religious sets do not
- yog: the brutal set should have more heat resist; the bracers only have 8 follower damage
- jhebbal: the epic headpiece could use some love, maybe add some attributes to it?

one final thing: mitra, set and jhebbal dont have 5-piece sets compared to the other religions.
is it possible to add the missing pieces?

anyways, thanks for your mod and work!
forever49x 9 Apr @ 10:59am 
The idea seems pretty cool and did always seem a huge over sight by FAILCOM. I can only "assume" they wanted the "good gear" to be fought for and not craft "easily"....ignoring the grind/combat to get all good mats to make suck things.

But FAILcom is Failcom for a reason.
saph0704 6 Apr @ 7:10pm 
"Agile Lusttaker - agility based Derketo sword (I'll never understand making a strength based sword when the armor gives +agi)" Because Derketo demands her followers to have good one-handed strength... Personally, I think the armour should add grit/stamina, for the same reason.