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The entirety of 4/28 changes were updating 4 items to point to different equipment slots. I am not sure how this could affect building, but its possible there was already an underlying ID conflict - see the Changelog for IDs this mod uses.
You could also try messing around with the load order on a local game to see if that makes a difference.
For my own testing, it works in both a local and server setup, so it appears to be working as intended.
When your mod updated today my server users noticed that trying to use the build hammers would get errors saying they are suddenly missing materials. Like they had the materials to place 50 sandstone foundation, try to place one and suddenly it says they have no wood until they reboot the game. We deleted only the LegitReligious mod and building works again.
For Jhebbal Sag, I have added the rest of the set based on the hyena armor the desert dogs wear. This armor's stats are a blend between +stam and +agi, representing the necessary attributes for the hunt. Mitra gets a circlet.
For now, set devotees will have to be satisfied with the shield as a "wearable." Of course a future update may address this and any other gaps I find in this.
- the deadly kiss zathite shinguards missing the 40 health and heat/cold values
- ymir: the storm set needs manifestations to craft, while the other religious sets do not
- yog: the brutal set should have more heat resist; the bracers only have 8 follower damage
- jhebbal: the epic headpiece could use some love, maybe add some attributes to it?
one final thing: mitra, set and jhebbal dont have 5-piece sets compared to the other religions.
is it possible to add the missing pieces?
anyways, thanks for your mod and work!
But FAILcom is Failcom for a reason.