Conan Exiles

Conan Exiles

LegitReligious
11 Comments
wyrm-x  [author] 26 Jul @ 2:58pm 
@Him The better tools are part of the vanilla game and not part of this mod. I believe the blessed tools just have higher durability than the standard collection tools. imo they have very dubious value
Him 25 Jul @ 7:14pm 
Got a question, what do the better versions of the collection tools do? Example: Blessed Hoar frost axe Vs Normal
wyrm-x  [author] 30 Apr @ 4:54am 
@Albinoshark Hi, I am sorry to hear you are having trouble with the mod.

The entirety of 4/28 changes were updating 4 items to point to different equipment slots. I am not sure how this could affect building, but its possible there was already an underlying ID conflict - see the Changelog for IDs this mod uses.

You could also try messing around with the load order on a local game to see if that makes a difference.

For my own testing, it works in both a local and server setup, so it appears to be working as intended.
wyrm-x  [author] 30 Apr @ 4:42am 
@Anjouvis thanks for reporting this. Sho 'nuff they were all set to the helmet slot. Should be fixed now. ✅
Albinoshark 28 Apr @ 11:10pm 
Hey there. Looks like the 4/28 update broke building? I was running for mods in order: Beyond Decor: Rustic Edition, LegitReligious, Shemite City State 1.3.7, SK-Server-Adjustments

When your mod updated today my server users noticed that trying to use the build hammers would get errors saying they are suddenly missing materials. Like they had the materials to place 50 sandstone foundation, try to place one and suddenly it says they have no wood until they reboot the game. We deleted only the LegitReligious mod and building works again.
Anjouvis 27 Apr @ 4:06pm 
I noticed that all of the pieces of the Feral Jhebbal Sag armour goes into the helmet slot for some reason, I assume that is some sort of bug? Excellent mod otherwise.
wyrm-x  [author] 14 Apr @ 6:20pm 
@Demiwalker Thanks for the QA & feedback! I agree with your points and have fixed the deadly kiss / ymir / yog issues you pointed out.

For Jhebbal Sag, I have added the rest of the set based on the hyena armor the desert dogs wear. This armor's stats are a blend between +stam and +agi, representing the necessary attributes for the hunt. Mitra gets a circlet.

For now, set devotees will have to be satisfied with the shield as a "wearable." Of course a future update may address this and any other gaps I find in this.
Demiwalker 13 Apr @ 12:40pm 
While checking out the items i found the following:

- the deadly kiss zathite shinguards missing the 40 health and heat/cold values
- ymir: the storm set needs manifestations to craft, while the other religious sets do not
- yog: the brutal set should have more heat resist; the bracers only have 8 follower damage
- jhebbal: the epic headpiece could use some love, maybe add some attributes to it?

one final thing: mitra, set and jhebbal dont have 5-piece sets compared to the other religions.
is it possible to add the missing pieces?

anyways, thanks for your mod and work!
forever49x 9 Apr @ 10:59am 
The idea seems pretty cool and did always seem a huge over sight by FAILCOM. I can only "assume" they wanted the "good gear" to be fought for and not craft "easily"....ignoring the grind/combat to get all good mats to make suck things.

But FAILcom is Failcom for a reason.
saph0704 6 Apr @ 7:10pm 
"Agile Lusttaker - agility based Derketo sword (I'll never understand making a strength based sword when the armor gives +agi)" Because Derketo demands her followers to have good one-handed strength... Personally, I think the armour should add grit/stamina, for the same reason.
Rowdy-03 5 Apr @ 9:07pm 
Downloading right now...