Total War: WARHAMMER III

Total War: WARHAMMER III

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Kislev Reskin
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graphical
Tags: mod
File Size
Posted
Updated
216.417 MB
4 Apr @ 11:23pm
21 Jun @ 9:09pm
6 Change Notes ( view )

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Kislev Reskin

Description
Graphic changes only. No stats were changed.

The goal was to give Kislev more Slavic look instead of something like heavy metal vikings.

I tried to make Winged Lancers look like Winged Hussars, Kossacks more Cossack and less Nordic.

In addition, I reduced the pumping up of the units to make them more in posture with the units of the Empire and Bretonnia. In a word, to make them look like people, not gorillas.

Once again, a big thanks to hooveric for providing the shield designs. Check out his mods!
https://steamhost.cn/steamcommunity_com/id/hooveric/myworkshopfiles/

You can find Boyars here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453797926
69 Comments
Krasus  [author] 15 Jun @ 11:11am 
@Pharaōn Wings were part of the hussar's armory and in many cases were also worn during combat, although not always.

Крылья были частью вооружения гусар и во многих случаях также носились в бою, хотя и не всегда.
Pharaōn 15 Jun @ 8:49am 
однотипная хрень.хоть кто нибудь уберите уже крылья эти гусарские
Krasus  [author] 10 May @ 10:45am 
@ThrobbingforMorbius Sure, you can upload it
ThrobbingforMorbius 10 May @ 7:39am 
can i get your discord or have you as a friend so we can chat about this a little more efficiently?
ThrobbingforMorbius 10 May @ 7:38am 
ok i seem to be doing some things right and other things wrong
as i seem to be able to get SOME but not ALL of yours and Nico's variants into the units
ThrobbingforMorbius 10 May @ 4:43am 
how do i make a new "variantmeshdefinition" in rpfm?
ThrobbingforMorbius 10 May @ 4:23am 
if Nico gives me the thumbs up, are you ok if i upload the patch?
Krasus  [author] 9 May @ 11:03am 
As for Tzar Guard add my rigid_model_v2 units to nic_tzar_guard_body_01.variantmeshdefinition file to <SLOT name=“body” >

Save the mod you created for yourself somewhere. If I or xX69amelia do an update we will overwrite everything you made for yourself.
Krasus  [author] 9 May @ 10:54am 
Do the same for file ksl_kossar_armoured_male.variantmeshdefinition
Use only the mod to which you copied the whole thing.
No variantmeshdefinition file can overwrite itself! To avoid this you can make subfolders. But remember that if you put something in a folder, you change the path to this file, and you must take this into account when writing paths to variantmeshdefinition files.
Krasus  [author] 9 May @ 10:48am 
<SLOT name="head" >
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\kras_kossar_head_01.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\kras_kossar_head_02.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\nic_kossar_head_01.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\nic_kossar_head_02.variantmeshdefinition" />
</SLOT>