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Крылья были частью вооружения гусар и во многих случаях также носились в бою, хотя и не всегда.
as i seem to be able to get SOME but not ALL of yours and Nico's variants into the units
Save the mod you created for yourself somewhere. If I or xX69amelia do an update we will overwrite everything you made for yourself.
Use only the mod to which you copied the whole thing.
No variantmeshdefinition file can overwrite itself! To avoid this you can make subfolders. But remember that if you put something in a folder, you change the path to this file, and you must take this into account when writing paths to variantmeshdefinition files.
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\kras_kossar_head_01.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\kras_kossar_head_02.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\nic_kossar_head_01.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\nic_kossar_head_02.variantmeshdefinition" />
</SLOT>
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\kras_kossar_body_01.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\kras_kossar_body_02.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\nic_kossar_body_01.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\nic_kossar_body_02.variantmeshdefinition" />
</SLOT>
ive been trying to use rpfm to make the variantmesh definitions play nice with eachother
ie
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\nic_kossar_body_armoured_01.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\nic_kossar_body_armoured_02.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\kras_kossar_body_armoured_01.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\kras_kossar_body_armoured_02.variantmeshdefinition" />
but it doesnt seem to work
https://in.pinterest.com/dr3amgawd/slavic-warrior/
Winged lancers to look like winged hussars, and Kossars more like righteous Cossacks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789895371
But do you think you will resize them so they fit with the troops of the Empire and Bretonnia? I would love to see that.
I'm saying this because there are actual female voices for most of the Kislev units (even the newer ones, like the ambushers). You can listen to voices saying "armored kossars", "stretzi!" in a female voice.
Of good information, all my units have sleeves
CA is just weird
Any rough idea what could happen with "Daughters of Kislev" or "Give Kislev sleeves"? Chaos probably, haha! Anyway. For the Motherland! <3 (Sorry for geek level 1000)
Also I'd be curious of the % of non-.reskinned VANILLA units, because this could mean some people might wanna run another reskin handling those e.g. GunKing's or Hooeveric's Kislev standalone for some additional reskins showing up if they were below yours in load order...
I could see you doing great things with the Southern Realms or Dwarfs
One thing I will point out (nothing major)
The Ice Guard’s idle animation has a bug where the bows will snap to the back of the soldier but the arm doesn’t move. It happens for like a second so nothing major and in light of how well done this mod is I don’t mind it