Total War: WARHAMMER III

Total War: WARHAMMER III

185 ratings
From the Grave - Vampire Counts unit expansion
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units
Tags: mod
File Size
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51.633 MB
5 Apr @ 6:10pm
6 Apr @ 3:20am
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From the Grave - Vampire Counts unit expansion

Description
This version is no longer being updated. Please subscribe to the new Workshop version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473110084
46 Comments
Kysaro  [author] 30 Apr @ 8:36am 
This version is no longer being updated. Please subscribe to the new Workshop version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473110084
TheLegend_899 28 Apr @ 10:21am 
Grim Bulwark's unit card says "Sword Infantry." I figured "Halberd Infantry" would match the description better, and be less confusing.
rex999 26 Apr @ 1:19pm 
Hello, so i love the look of the units in this mod, do you think that you could make a cav and monster type unit?, that would be so cool to see
BioVolck 24 Apr @ 10:39pm 
🤯I can't wait to play with this mod. I forgot to ask, will bots be able to recruit troops from the mod?🤔
Peasantry Gaming 24 Apr @ 9:01pm 
👀i wanna try these lords and heroes
Kysaro  [author] 23 Apr @ 10:44pm 
@Bone daddy I believe it should.

@Highborn Peasant, they have all been revised now and updated to make much more sense. Rounding up the last units

@Moody! Not by design, I've adjusted that and should be updated soon.

@BioVolck, All extra units/heroes/lords visuals are done. Working on the database part of things. I reckon sometime this weekend I will update the mod. Ill be adding a crossbow unit, a low tier zombie unit, 2 agents/heroes and 2 lords. I've also revised the existing units so they look a bit nicer and function better.
BioVolck 23 Apr @ 11:11am 
I'm being a little arrogant right now, but when is the mod going to be updated?
Moodi! 22 Apr @ 12:52pm 
is it just me or do these units just not disintegrate :o i had just this mod enabled and all 3 units just wack away forever even when it says "shattered" on them, they get no extra undead damage. is this by design?
Peasantry Gaming 17 Apr @ 1:38am 
Another thought:

The units all have a mass of 90, which is the same as a zombie. A single entity hero like a necromancer has 600 mass, and orc boys have 130. I'd recommend ~150 for the Grim Bulwarks and the Bone Hewers to give them holding power, and ~1000 for the Behemoth because you describe it as "trampling" and "towering monstrosity" and it would help it push to the front and through things

VC is my favorite faction so im glad people put time into making mods like this
Bone daddy. Ainz Ooal Gown 16 Apr @ 1:04pm 
can this work with the nagash mod