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@Highborn Peasant, they have all been revised now and updated to make much more sense. Rounding up the last units
@Moody! Not by design, I've adjusted that and should be updated soon.
@BioVolck, All extra units/heroes/lords visuals are done. Working on the database part of things. I reckon sometime this weekend I will update the mod. Ill be adding a crossbow unit, a low tier zombie unit, 2 agents/heroes and 2 lords. I've also revised the existing units so they look a bit nicer and function better.
The units all have a mass of 90, which is the same as a zombie. A single entity hero like a necromancer has 600 mass, and orc boys have 130. I'd recommend ~150 for the Grim Bulwarks and the Bone Hewers to give them holding power, and ~1000 for the Behemoth because you describe it as "trampling" and "towering monstrosity" and it would help it push to the front and through things
VC is my favorite faction so im glad people put time into making mods like this
I have a little bit of feedback but none of this took away from my enjoyment:
They look like elite vampire soldiers, however they stand in messy ranks like zombies. I recommend changing it so they stand in ordered ranks, like the Grave Guard and skeletons do. Minor change, but it would make them look a little more disciplined.
Personally I think they should be much higher tier because their role is very similar to Grave Guard. I'd like it if they were a Tier 4 or 5 unit, since with the addition of Grave Guard halberds they don't really fulfill a niche, aside from the Behemoth. They could be the ultimate line holder, a big upgrade from Grave Guard rather then a side grade
The Behemoths is a single entity, so the name should just be Behemoth.
Thanks for the mod
@Booni, that unit is an officer in the Bone Hewers unit (dual axes), he should be in the middle/front somewhere. There will soon be more agent/lord units though. Ive already finished 2 :). As for the reshade, not sure how I can share my settings. Perhaps via Discord I can share it with you? Feel free to add me: Kysaro.
@Josen, Yeh that unit specifically needs some adjustments based off other commments as well. Already working on it.
@Greymene, thanks for the reference will have a look :)
@GypsyBastard, reading into that tribe now and it seems to fit the bill, I might just go with it though I will be very free with my artistic direction on it though. Cant promise anything yet but do like the idea alot.
https://whfb.lexicanum.com/wiki/Draesca
They raise their own Old Kings to war. (Master of Death (Book))
They would be great addition as a living Undead friendly Marauder tribe
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=749375413&searchtext=warlock
@T1tOoO, plans are there to make it much bigger. Not sure about making it into a sub faction yet. Time will tell ;)
@Sleith, Balancing really needs some more attention and the unit spacing is noted, will adjust the shield unit to not be in such a loose formation. Did it on purpose to give the army that unstructured feel to it, but in terms of of their functionality its not very viable. Thanks!
@BioVolck, 100%, balancing is what you guys (playerbase) are helping me with by making such comments. Hence next update I will see if I can make them more durable for the endgame as well and tweak the unit number a bit. As for crossbows, I do intend on making a ranged unit but they will most likely not be using bows. Thinking of a ranged spell casting unit.
@nigromanteunico1 The idea is to add plated monsters to the roster, though never been a big fan of wolves. Thinking more about using the Gorebeast and transforming him into a vampiric entity.
The Behemoths look amazing! can't wait to see what you do in that theme next.
If I give this to the AIs, do they actually recruit units from the mod, do you know? Thx
@Phukface As for the redline skills, for now they have the basic infantry logic such as Unliving Host where inf units receive a performance boost. The idea is to expand on this mod and include lord(s) with their own skilltree referring to the custom units & corresponding buildings in time.
Them Furyans better watch out.
@Booni, I will search for it once I'm home, it involves mostly bloom/filmic/blur & sharpening.