Total War: WARHAMMER III

Total War: WARHAMMER III

From the Grave - Vampire Counts unit expansion
46 Comments
Kysaro  [author] 30 Apr @ 8:36am 
This version is no longer being updated. Please subscribe to the new Workshop version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473110084
TheLegend_899 28 Apr @ 10:21am 
Grim Bulwark's unit card says "Sword Infantry." I figured "Halberd Infantry" would match the description better, and be less confusing.
rex999 26 Apr @ 1:19pm 
Hello, so i love the look of the units in this mod, do you think that you could make a cav and monster type unit?, that would be so cool to see
BioVolck 24 Apr @ 10:39pm 
🤯I can't wait to play with this mod. I forgot to ask, will bots be able to recruit troops from the mod?🤔
Peasantry Gaming 24 Apr @ 9:01pm 
👀i wanna try these lords and heroes
Kysaro  [author] 23 Apr @ 10:44pm 
@Bone daddy I believe it should.

@Highborn Peasant, they have all been revised now and updated to make much more sense. Rounding up the last units

@Moody! Not by design, I've adjusted that and should be updated soon.

@BioVolck, All extra units/heroes/lords visuals are done. Working on the database part of things. I reckon sometime this weekend I will update the mod. Ill be adding a crossbow unit, a low tier zombie unit, 2 agents/heroes and 2 lords. I've also revised the existing units so they look a bit nicer and function better.
BioVolck 23 Apr @ 11:11am 
I'm being a little arrogant right now, but when is the mod going to be updated?
Moodi! 22 Apr @ 12:52pm 
is it just me or do these units just not disintegrate :o i had just this mod enabled and all 3 units just wack away forever even when it says "shattered" on them, they get no extra undead damage. is this by design?
Peasantry Gaming 17 Apr @ 1:38am 
Another thought:

The units all have a mass of 90, which is the same as a zombie. A single entity hero like a necromancer has 600 mass, and orc boys have 130. I'd recommend ~150 for the Grim Bulwarks and the Bone Hewers to give them holding power, and ~1000 for the Behemoth because you describe it as "trampling" and "towering monstrosity" and it would help it push to the front and through things

VC is my favorite faction so im glad people put time into making mods like this
Bone daddy. Ainz Ooal Gown 16 Apr @ 1:04pm 
can this work with the nagash mod
Kysaro  [author] 16 Apr @ 8:28am 
@Highborn Peasant, thanks for the detailed comment. I did the unit spacing on purpose as it seems more natural (always hated zooming out on the battlefield and seeing these squared unit formations), but I guess between the vanilla units they seem undisciplined. So I will fix the spacing in the next update. Also I agree with the tier, will look into that also and renaming the Behemoth :) ! Thanks
Peasantry Gaming 15 Apr @ 2:46pm 
Fun mod, cool units. I'm happy with their balancing and they look great. You did a great job designing them :D and they are fun to use

I have a little bit of feedback but none of this took away from my enjoyment:

They look like elite vampire soldiers, however they stand in messy ranks like zombies. I recommend changing it so they stand in ordered ranks, like the Grave Guard and skeletons do. Minor change, but it would make them look a little more disciplined.

Personally I think they should be much higher tier because their role is very similar to Grave Guard. I'd like it if they were a Tier 4 or 5 unit, since with the addition of Grave Guard halberds they don't really fulfill a niche, aside from the Behemoth. They could be the ultimate line holder, a big upgrade from Grave Guard rather then a side grade

The Behemoths is a single entity, so the name should just be Behemoth.

Thanks for the mod
Kysaro  [author] 9 Apr @ 3:25pm 
@Replay64, I actually think it should be compatible as Im not doing anything major here. Try it, I reckon it would work.

@Booni, that unit is an officer in the Bone Hewers unit (dual axes), he should be in the middle/front somewhere. There will soon be more agent/lord units though. Ive already finished 2 :). As for the reshade, not sure how I can share my settings. Perhaps via Discord I can share it with you? Feel free to add me: Kysaro.
Booni 9 Apr @ 3:08pm 
where is unit from first image. Also any luck on the reshade? :)
Vykors 9 Apr @ 8:50am 
Radious compatible?
Replay64 9 Apr @ 4:14am 
@Kysaro no worries mate i would never ask that, i know there are a lot of sfo enjyers and someone will do it, if i knew how i would but my skill in programming are 0.
Kysaro  [author] 8 Apr @ 11:06pm 
@Replay64, I will not be making that but people are free to use/adust this mod to their liking.

@Josen, Yeh that unit specifically needs some adjustments based off other commments as well. Already working on it.
Kysaro  [author] 8 Apr @ 11:04pm 
@BioVolck, well basically a unit of lets say 40, that cast purple/blueish stuff. But I might just go with the crossbow theme as i dont dislike it neither. Im just thinking of what would go best with the theme I have going at this time. I already have another agent done and im now working on a monstrous cav unit. Also the halberds are tagged as swordsman as vanilla gives that category to shielded units, but I agree with you and will change it to the halberd category (there is no halberd+shield category from what I see)

@Greymene, thanks for the reference will have a look :)

@GypsyBastard, reading into that tribe now and it seems to fit the bill, I might just go with it though I will be very free with my artistic direction on it though. Cant promise anything yet but do like the idea alot.
Josen 8 Apr @ 6:33pm 
Grim Bulwarks: "Halberd + Shield, Anti-Large," this unit could be seen as a heavily armored undead infantry, potentially akin to Grave Guard or Black Knights. The Vampire Counts have defensive undead units, and a new variant with halberds and shields fits thematically, especially for anti-large roles, aligning with their battlefield tactics.
Replay64 8 Apr @ 4:47pm 
Sfo submod anyone?
👻GypsyBastard 8 Apr @ 4:46pm 
@Karl Franz
https://whfb.lexicanum.com/wiki/Draesca
They raise their own Old Kings to war. (Master of Death (Book))
Karl Franz 8 Apr @ 1:43pm 
That's a pretty cool idea Gypsy has.
👻GypsyBastard 8 Apr @ 12:34pm 
Any chance you could make Draesca Tribe for Vampire Counts? Theyr a lore canon servants of W'soran!
They would be great addition as a living Undead friendly Marauder tribe
BioVolck 8 Apr @ 8:20am 
For some reason, I have "Grim Bulwarks" listed as swordsmen, is this a mistake? They're carrying halberds.
Greymene 8 Apr @ 5:57am 
Cool-looking mod! :) Btw., someone made a "warlock" unit for Vampires counts back in the first game. That was a ranged spell-casting unit, and I remember they looked pretty cool.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=749375413&searchtext=warlock
BioVolck 8 Apr @ 5:15am 
On the topic of ranged combat units, I did not understand your idea about the "ranged spell casting unit", please explain. As for crossbowmen, it seems to me that they will fit well into the mod, since vampires have few armor-piercing units, and if they do, then mostly melee, how about making crossbowmen like from Isengard, in armor with a short range (about 120-140) with armor-piercing (in design, I think you can take the example of dark elf crossbowmen, or from Katai). It's just that I mostly play as Isabella or Vlad, and I often have to face the dwarves, but the guys are pretty resilient. There is not enough armor-piercing, and the "guardians of the graves" do not always help.
Kysaro  [author] 8 Apr @ 4:56am 
@sigmars_disciple, I have yet to test the campaign side of things thoroughly, though they should be able to recruit them.

@T1tOoO, plans are there to make it much bigger. Not sure about making it into a sub faction yet. Time will tell ;)

@Sleith, Balancing really needs some more attention and the unit spacing is noted, will adjust the shield unit to not be in such a loose formation. Did it on purpose to give the army that unstructured feel to it, but in terms of of their functionality its not very viable. Thanks!
Kysaro  [author] 8 Apr @ 4:55am 
Thanks all :)

@BioVolck, 100%, balancing is what you guys (playerbase) are helping me with by making such comments. Hence next update I will see if I can make them more durable for the endgame as well and tweak the unit number a bit. As for crossbows, I do intend on making a ranged unit but they will most likely not be using bows. Thinking of a ranged spell casting unit.

@nigromanteunico1 The idea is to add plated monsters to the roster, though never been a big fan of wolves. Thinking more about using the Gorebeast and transforming him into a vampiric entity.
Sleith 8 Apr @ 12:25am 
Looks amazing, need more testing to get a feel for the balance. Bit weird that the defensive infantry is in loose formation.
The Behemoths look amazing! can't wait to see what you do in that theme next.
T1tOoO 7 Apr @ 4:46pm 
this mod got really potential to be big and fun, even for a maybe sub faction in the future
sigmars_disciple 7 Apr @ 4:04pm 
Looks like quality <3
If I give this to the AIs, do they actually recruit units from the mod, do you know? Thx
nigromanteunico1 7 Apr @ 4:03pm 
It would also be incredible to add gargoyles and giant spectral wolves.
nigromanteunico1 7 Apr @ 3:54pm 
estaria increible tambien añadir gargolas y lobos gigantes espetrales
BioVolck 7 Apr @ 2:00pm 
The mod is cool, and high-quality, just gorgeous. BUT, it seems to me that there are some problems with the characteristics of spearmen, if we take them on the basis of "Guardians of the Graves", it seems to me that they are weaker than "guardians". That is, you need to add a little more stats to the soldiers, or maybe increase the number, they just have damage at the level of skeleton swordsmen (well, it's kind of sad, regeneration doesn't help much) and armor with less health than the "guards", I think you can make them stronger but slower (speed = 20, approximately), It's just that I wouldn't use them at all in the later stages. For a squad with axes, I think on the contrary, I think you can increase the speed to about 40-44, reducing armor to 50-60. Among other things, please add a squad of heavy crossbowmen (the undead don't have many shooters, so at least some nice gift). After all the improvements and additions, it will be possible to lead the troops of isengard (from LOTR))))
Kysaro  [author] 7 Apr @ 5:32am 
Thanks all, will be adding more units soon.

@Phukface As for the redline skills, for now they have the basic infantry logic such as Unliving Host where inf units receive a performance boost. The idea is to expand on this mod and include lord(s) with their own skilltree referring to the custom units & corresponding buildings in time.
Phukface 6 Apr @ 11:51pm 
What redline skills do these units benefit from?
Roque the Rogue 6 Apr @ 7:46pm 
Another masterpiece for the Blood Empire modlist, Vlad is happy.
Scriptures_K 6 Apr @ 3:55pm 
The Necromongers return...

Them Furyans better watch out.
Ibraas 6 Apr @ 3:17pm 
Nice mod. hope we get more of a anti infantry armour piercing elite unit high tier but less in number
TacoTown678 6 Apr @ 2:49pm 
Cool units!
Kysaro  [author] 6 Apr @ 11:09am 
Thanks/Gracias all appreciate the kind words. :)

@Booni, I will search for it once I'm home, it involves mostly bloom/filmic/blur & sharpening.
Booni 6 Apr @ 9:49am 
Can you share reshade preset :)
nigromanteunico1 6 Apr @ 8:52am 
esta guapo
nigromanteunico1 6 Apr @ 8:51am 
hola
Ashtaroth The Defiler 6 Apr @ 8:12am 
Cool looking units in game, loving the Behemoth model, great stuff, very Riddick Necromonger, great reshade in the screenshots btw!
am 6 Apr @ 8:05am 
nice mod