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(IWK+) Animal Variety +Multi Patch
   
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136.386 KB
5 Apr @ 11:44pm
6 Apr @ 10:34am
2 Change Notes ( view )

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(IWK+) Animal Variety +Multi Patch

In 1 collection by Mandalf
(IWK+) Compatible Mods
48 items
Description
(IWK+) Animal Variety +Multi Patch
Animal Variety is an exceptional mod by The Mr Shears that adds a lot of variation to Kenshi wildlife. This submod provides new storage, research, and crafting options, patches some issues, and incorporates Animal Variety into the IWK+ mod framework.

Based on OG mod description and user feedback this does not need an import! Please report any issus for troubleshooting, thanks!

If you like it and it works well for you then give it a like or a steam doot, so others may be more likely to find this mod. Thanks for stopping by, let’s take a closer look at what this submod does.

IWK+ Related Changes
Bones
IWK+ crafting item Bones are added to these new animals:
[] Bush Thing
[] Runty Leviathan
[] Mountain Goat
[] Primeval Gorillo
[] Greater Garru
[] Forbidden Bull
[] Seadog

Campfire (Prime Meat)
[] Not unlocked by default
[] Research with Camp Cooking I
[] Build cost: 1 log, 1 stick
[] prod mult = 1
[] users = 1

Storage - (No Outpost)
[] Barrel: Raw Prime Meat - Research with Camp Cooking I
[] Basket: Wool - Research with Crop Baskets
[] RopeBasket: Wool - Research with Crop Baskets

Runty Leviathan Backpack
[] Makes the Runty Leviathan Backpack craftable on the Workbench I (Leatherwork)
(Untested by me, see notes in patch below)
[] Research - Runty Leviathan Backpack: Level 0, 10 hours, no books

Armor
Animal Variety adds a Bushcoat and Sleeveless Bushcoat armor
[] Now craftable on Leather Armour Crafting Bench
[] Added chance for blueprint to additional vendor lists

Wool
[] Adds Camp Wool Crafting Loom to IWK+ (no outpost)
[] Research: Fabric Manufacture
[] Wool is now integrated into IWK+
[] Wool storage options added to IWK+

Patched by this patch
Reverted Wanderer start
[] Wander squad was changed to "homeless" squad (reverted)
[] Prime and raw meat were added to the wanderer squad (removed)

Included fixes from Animal Variety Patch by Pers
[] Prime Meat added to Animal Feeder and food stores
[] Storage: Raw Prime Meat (outpost) unlocked with research Storage Boxes: Crafting
[] Runty Leviathan Backpack craftable. NOTE from Pers: However, even if you equip it, it will not be reflected in the appearance.
[] Runty Leviathan Backpack added to vendor lists in low quantities
[] Fog Spider squad fixed so that they will spawn

Spiders in the vanilla game have a Y-axis hull value of 22, which ironically makes them much harder to hit for high leveled crossbow and harpoon gunner characters compared to those with poor aiming. -Skolokiroptera

[] Spiders, Smog Spiders and Fog Spiders have all had their Y hull values increased from 22 to 28, ensuring their hurtbox covers their entire torso.

OTHER THINGS
Here are some things Animal Variations changes that are not patched that you might want to be aware of:
[] The campfire building group is changed to Campfire (default for IWK+, left in place).
[] There are several dialog packages added, presumably to harvest / sell wool or animals.
[] Variations of new bushcoat armor are added to the game and various npcs.
[] There is a world state change concerning Big Skim, but Big Skim is added by this mod so no harm no foul.

I hope you enjoy this submod. Please support by letting me know any issues!

OG Animal Variety LINK (REQUIRED):
Animal Variety
5 Comments
team_on 6 May @ 3:04pm 
Well, actually it's better to import(related to animal variety mod), because:

1) It's better import if you sit for a long time in a single zone. Animal squads can hit cap already, so no new animals spawn untill all previous animals are dead or despawn(it's unclear when they despawn, so no idea).

2) You mentioned that OG mod change world states. For world states import is must have.

This patch don't require import. (And actually all patches don't require import)
Mandalf  [author] 6 Apr @ 8:44am 
Awesome! Thank you so much for reporting back. I have only tested with new games so will add to desc it does not seem to need an import. thanks again, enjoy!
Tharisdan 6 Apr @ 8:33am 
Seems to be working great, thank you!
Mandalf  [author] 6 Apr @ 7:37am 
Tharisdan, the og mod doesn't call for an import so I don't think so. Give it a try and let us know how it goes!
Tharisdan 6 Apr @ 4:46am 
Does this need an import?