RimWorld

RimWorld

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Grievous Wounds
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Mod, 1.5, 1.6
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180.151 KB
6 Apr @ 8:30am
29 Jun @ 11:36am
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Grievous Wounds

In 1 collection by SirProok
Combat Controlled
2 items
Description
Grievous Wounds

"A scratch? That was your spine, darling."



In RimWorld combat, a bullet to the eye shouldn’t leave raiders looting your fridge.
It should burst in, ruin everything it touches, and drop them where they stand.

Grievous Wounds adds a cruel little twist to injury:
When damage is overwhelming, it doesn’t just stop - It overflows.

Into nearby limbs, into organs, and into the void where the pawn's dignity once lived.



Features:
- Overflowing damage: If a body part is hit hard enough, damage spreads to connected parts external and internal.
- Control your experience: Use sliders to determine the % chance of overflow by part type.
- Squishiness stat: Adjust how often injuries spread to connected body parts.
- Explicit code to avoid conflicts with surgeries.

Built for Bloodshed, Not Bickering

No funny business, no special exceptions — Grievous Wounds was written to just work.
All it does is check for damage then proc more damage. There should be no conflicts with injury mods or CE. However there may be extra carnage from the spread wounds!

It applies to colonists, raiders, animals, mechanoids. Whomever you want bleeding, oozing, or clanking on the floor.

Designed with broad compatibility in mind, it should play nice with most other mods due to nifty coding that allows it to read and process modded pawns — even the ones that turn your pawns into genetically enhanced hell-beasts.



It’s not just pain.
It’s pain with friends.

Now with 25% more existential dread of headshots!
Popular Discussions View All (1)
11
13 Apr @ 5:35am
What does this mod do and how does it do it?
SirProok
136 Comments
SirProok  [author] 11 Jul @ 3:15pm 
@Farbott That is the gist of it. However the trauma will spread damage without a part being destroyed. That damage is typically small and is subject to armor blocking/reductions.
Farbott 11 Jul @ 3:07pm 
from what I understand this basically just makes extra damage from destroyed carry across the pawn until theres none left or the rng stops it?
SirProok  [author] 11 Jul @ 9:10am 
I'll also add that the external overflow respects armor and so can be mitigated.
SirProok  [author] 11 Jul @ 9:09am 
@Evilgiraffe You hit the VCR differences very well. This splits the damage into trauma (spread externally) and piercing (spread internally). There are settings to determine how many parts is can spread to. Default is 1-3 with damage evenly spread between selected parts.

Hunting squirrels with pulping level damage can/will lead to less meat. However, not all parts overflow, and overflow chance is not set to 100% for parts that do. As such the shot won't function as a flesh eating bullet.
evilgiraffe666 11 Jul @ 3:28am 
Does this mean using a heavy weapon for hunting will give less meat as there's more missing body parts? Can you explode a squirrel with a sniper and end up with nothing left?
evilgiraffe666 11 Jul @ 2:19am 
This looks great - how does it compare to the fragmentation effects of Vanilla Combat Reloaded?
Not saying you shouldn't have made this, just trying to understand the difference.
I think in VCR the bullet passes through, so a shot to the heart will hit e.g. ribs, torso, maybe lung. Not clear how that's calculated.

Am I right in saying your mod would spread damage more widely, i.e. if a foot comes off, spreads to the leg next, then torso? Is it only one additional part per overflow (until that pops too)?
numnums081 8 Jul @ 9:23am 
That one pawn with lv 20 melee and steel greatsword:
SirProok  [author] 2 Jul @ 6:09pm 
Also, just got around to posting the next mod in what I hesitate to call the series addressing my issues with armor.

Collection links have been setup/added.

Also apparently I never bothered to set Harmony as required in steam. Luckily for me everyone has it! That is fixed.
SirProok  [author] 2 Jul @ 6:07pm 
I'm not going into 1.6 without my precious damage penetration.
Captain Tuna 30 Jun @ 6:19am 
UPDATED TO 1.6 LETS FREAKING GOOOOO