Timberborn

Timberborn

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Alternative Recipes Scientific Projects [U7 Only ✅]
   
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6 Apr @ 3:43pm
15 Apr @ 9:56am
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Alternative Recipes Scientific Projects [U7 Only ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Scientific Projects
5 items
Description
16 Alternative Recipes for you to diversify your production chains in this latest expansion mod for Scientific Projects mod!

Note: If you pick a recipe that is locked, the select box may bug out a bit. Just unselect the building and select it again. It's only a visual bug.

Check the screenshots or the list below:

150 Science to Unlock Planks (Bulk): 7 Logs ⇒ 10 Planks in 10 hours in the Lumbermill
75 Science to Unlock Gears (Direct): 1 Logs ⇒ 1 Gears in 6 hours in the Gear Workshop
75 Science to Unlock Gears (Rapid): 3 Planks ⇒ 2 Gears in 2 hours in the Gear Workshop
1400 Science to Unlock Gears (High-Yield): 3 Logs ⇒ 4 Gears in 6 hours in the Gear Workshop
1200 Science to Unlock Treated Planks (Steel-Bound): 3 Planks + 1 Metal Blocks ⇒ 3 Treated Planks in 8 hours in the Wood Workshop (Iron Teeth only)
150 Science to Unlock Paper (Sun-Dried): 1 Logs + 1 Sunflowers ⇒ 5 Paper in 3 hours in the Paper Mill (Folktails only)
50 Science to Unlock Canola Oil (Rapid): 2 Canola Seeds ⇒ 1 Canola Oil in 0.5 hours in the Oil Press (Iron Teeth only)
150 Science to Unlock Canola Oil (Precision): 2 Canola Seeds + 1 Water ⇒ 3 Canola Oil in 2.5 hours in the Oil Press (Iron Teeth only)
75 Science to Unlock Extract (Crude Press): 50 Logs + 5 Gears + 5 Scrap Metal ⇒ 1 Extract in 5 hours in the Industrial Lumbermill (Iron Teeth only)
500 Science to Unlock Extract (Diluted): 4 Badwater + 2 Water + 0.1 Log ⇒ 2 Extract in 0.75 hours in the Centrifuge
1500 Science to Unlock Extract (Filtered): 4 Badwater + 1 Treated Plank + 0.1 Log ⇒ 2 Extract + 2 Water in 0.75 hours in the Dirt Excavator
150 Science to Unlock Explosives (Extract-Charged): 1 Extract ⇒ 2 Explosives in 3 hours in the Explosives Factory
500 Science to Unlock Metal Blocks (Resin-Fired): 2 Scrap Metal + 0.1 Pine Resin ⇒ 1 Metal Blocks in 1.5 hours in the Smelter (Folktails only)
1400 Science to Unlock Metal Blocks (Wood-Reinforced): 2 Scrap Metal + 1 Treated Planks ⇒ 2 Metal Blocks in 2.5 hours in the Smelter (Folktails only)
150 Science to Unlock Biofuel (Sunflower): 1 Potatoes + 1 Sunflower Seeds ⇒ 20 Biofuel in 2 hours in the Refinery (Folktails only)
1500 Science to Unlock Timberbot Framework: Folktails can use Treated Planks instead of Metal Blocks for their Bot parts. Biofuel is also no longer needed for the Chassis.

Feel free to leave feedback or suggestions in the comments or on Discord!

===
v7.2.2: Recipe names are now separate and more generic. This update is just a text change and no function is changed.
v7.2.1: Should work with April 10 update now.
v7.1.1:
I was made aware of an issue where a building cannot have a Good (like Water) as both an Ingredient and a Product, which causes Hauler to keep putting the goods in and out indefinitely. I have to move a few recipes around to fix this.

- Crude Log Press Extract (Iron Teeth only) is now in the Lumbermill instead of Gear Workshop (because it was using Gear as an ingredient).
- Water Filter is now in the Dirt Extractor instead of the Centrifuge (because it was using Water as an ingredient/product).

Please also update the Moddable & Unlockable Recipes to v7.1.3

v7.1.0: Greedy Builders can now use the faction-specific projects.

Mod source code: https://github.com/datvm/TimberbornMods/tree/master/ScientificProjects
Popular Discussions View All (3)
11
15 Apr @ 11:03am
About Localization texts
Luke ✞ Jesus Saves ✞
1
7 Apr @ 12:29pm
不影响进入游戏菜单 当进入游戏模式 瀑布 简单 开始游戏 就会导致崩溃 不确定是当前mod还是依赖项 两个都取消掉之后 运行正常
鸡【蛋柿】子
0
21 Apr @ 5:43am
IT power whell crash
chrisi031991
33 Comments
Vas 16 Jun @ 5:47pm 
50 logs, 5 gears, and 5 scrap, for a single extract? Thats extremely ridiculous on the balance there, just wanted to also point that out too. Early recipes should be crude and wasteful, but not THAT wasteful. But alas, I dunno a good solution for now. I just happened across it. Many of the recipes I don't find worth using though. If you want alt recipes to be worth unlocking, they should be something someone might actually work for. If it costs a lot, and has no reason to unlock because you can get the proper or efficient recipe sooner, then there's no chance it'll be unlocked or used.
Luke ✞ Jesus Saves ✞  [author] 12 Jun @ 4:40pm 
You can edit the JSON file or you can make another mod with the same JSON file name to overwrite it.
Vas 12 Jun @ 4:36pm 
I wish I could discuss the balance of this in better detail in discord, but, I can't join. :/ Really aggravating.
Vas 12 Jun @ 4:35pm 
The regular recipe has storage for 20 cycles. It stores 80 bad water, where it uses 4. Same for the other ingredients. I watched the centrifuge as it worked and bad water kept draining super fast and reaching zero putting a stop to the building. I think the other thing did too but I was focused on Bad Water at the time.

The bad water storage tank was directly next to my building, or rather so close it would be negligible distance to transport. I think its related to just how fast they drain the inventory, and the extra worker inside can't go collect more fast enough. Remember, you now have 3 inputs in your recipe as opposed to 2. The worker must go out and get all three in the time it takes to drain whats in there already.

I even tried prioritizing the building with haulers and it didn't help.
Luke ✞ Jesus Saves ✞  [author] 12 Jun @ 3:21pm 
Not sure why you have the problem, but only the Plank recipe is throttled: https://imgur.com/hd5Jo4V . The recipe you mentioned has enough storage for 4 cycles.
Vas 12 Jun @ 2:14pm 
I stopped using the recipe because it was worse than regular centrifuge recipe. Thats why I was bringing it up. In fact many of these recipes, appear to slow things down rather than speed them up. New technologies should be either about getting more with less, or getting more faster.

In the case of the centrifuge, even with the supplies next to the building, it runs at basically the same speed only it costs more resources, so there wasn't much point. Sure, I get back slightly more per unit of bad water but then I also lose some regular water in the process and it doesn't gain me any more extract over the long run so I just kinda, stopped using it.

If the building could simply store more of its inputs, it would likely be able to work a little faster.
Luke ✞ Jesus Saves ✞  [author] 12 Jun @ 2:09pm 
They are very likely intentional for balancing purpose (if a recipe is very good, you lose in logistics) as explained in the below comment.
Vas 12 Jun @ 12:30pm 
Some of your recipes hold too little, for example Diluted Extract. It causes the efficiency to be lost as they can't load the material fast enough to keep the centrifuge going. Even when the bad water tank is sitting directly next to it.
鸡【蛋柿】子 4 Jun @ 6:43pm 
Hope to adapt to new ethnic groups ( Emberpelts and zxuiji -m- Greedy Embers )
Vas 26 May @ 5:49pm 
Found a small glitch, bulk logs is unlocked from the start with the research still needing to be researched. :P