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The bad water storage tank was directly next to my building, or rather so close it would be negligible distance to transport. I think its related to just how fast they drain the inventory, and the extra worker inside can't go collect more fast enough. Remember, you now have 3 inputs in your recipe as opposed to 2. The worker must go out and get all three in the time it takes to drain whats in there already.
I even tried prioritizing the building with haulers and it didn't help.
In the case of the centrifuge, even with the supplies next to the building, it runs at basically the same speed only it costs more resources, so there wasn't much point. Sure, I get back slightly more per unit of bad water but then I also lose some regular water in the process and it doesn't gain me any more extract over the long run so I just kinda, stopped using it.
If the building could simply store more of its inputs, it would likely be able to work a little faster.
I was made aware of an issue where a building cannot have a Good (like Water) as both an Ingredient and a Product, which causes Hauler to keep putting the goods in and out indefinitely. I have to move a few recipes around to fix this.
- Crude Log Press Extract (Iron Teeth only) is not in the Lumbermill instead of Gear Workshop (because it was using Gear as an ingredient).
- Water Filter is now in the Dirt Extractor instead of the Centrifuge (because it was using Water as an ingredient/product).
Please also update the Moddable & Unlockable Recipes to v7.1.3
I dont get it why i cant build levees from metal or nearly pure metal platforms. In my usual game i have 1000 + metal and scrap metal and usually lack logs and planks.
- Huge trade-off (like exchange efficiency for time): 75.
- A little improvement/better flow: 150.
- Strong improvement/outright better than original: 1k-1.5k.
I did ask for some help with balancing on Discord but unfortunately no-one responded. You could send me feedback on the Timberborn's official Discord (there is a channel for this mod).
As for your question yes you can edit them manually but if I push an update, your changes will get overwritten so remember to back them up. Go to the mod's folder, in "Blueprints\ScientificProjects\` folder, you should see some JSON files, just open it with Notepad or any text editor.
- Scientific Projects: 7.1.7
- Moddable and Unlockable Recipe: 7.1.2
- TimberUi should be fine because it was updated 3 weeks ago, but it should be at 7.1.1