Stellaris

Stellaris

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Xtra Traditions
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Tags: Traditions
File Size
Posted
Updated
14.825 MB
7 Apr @ 4:10am
25 Apr @ 4:23pm
9 Change Notes ( view )

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Xtra Traditions

In 1 collection by Kirksko
Collection of Xtras
5 items
Description

An update for Stellaris 4.0 Update is currently in development
Compatible with Stellaris version 3.14.* - NOT achievement compatible

Description & Features
This mod adds 9 new tradition trees for non-gestalt empires, mainly geared towards enhancing the production of basic resources such as minerals, food, energy and unity. Adopting tradition trees from this mod also provides extra research into a related technology. A few more broader traditions trees such as Healthcare and Propaganda are also included. Care has been taken to ensure that the tradition are not simply all just stat increase modifiers, but also add new buildings, jobs, megastructures, leader traits, and more...

All tradition trees have fully functional agendas upon unlock, and incorporate many game concept pop-outs to explain their effects. Additionally, all tradition trees (and some traditions) are locked behind an early-game technology or milestone, ensuring that the traditions are taken alongside and after empire milestones.

Currently Included Tradition Trees:
  • Healthcare
  • Extraction
  • Generation
  • Agriculture
  • Heavy Industry
  • Consumerism
  • Propaganda
  • Archaeology
  • Enforcement

Currently, AI empires do not use the traditions in this mod. This is something that may be revised if there are a significant number of requests for it, however adding AI weights to all tradition selections and extra content may take a while, and i'm not entirely sure if some of the features would work for the AI.

Planned Features
(Development of additional content paused until Stellaris 4.0 Update released)
  • Tradition and tradition tree swaps for Hive-Mind, Machine & Corporate empires.
  • More tradition trees.

Recommended Mods
It is highly recommended that you use mods which expand the available tradition tree slots significantly, to ensure that you are able to choose from a wide range of vanilla traditions, as well as those included in this mod and mods by other users.

Personally, I use the Lots of Traditions - 48 Tradition Slots mod, however you can use any that expand the tradition tree limit, and are compatible with your modlist.

Compatibility & Ironman Achievements
This mod is NOT Achievement compatible

This mod makes edits to the following vanilla files, which may impact compatibility with other mods that do the same:
  • 00_common_categories.txt
    planet_doctors = { }
    Editied to allow this job type to have 'produces' and 'upkeep' modifiers
    planet_districts_generator = { }
    Edited to allow this district type to have 'produces', 'upkeep' and 'cost' modifiers
Xtra Traditions should be fully compatible with all other tradition mods out there.

Localisation & Translated Languages
This mod currently supports the following languages:
  • English - (EN)
  • Russian - (RU) Pусский (AI-Generated)
A Simplified Chinese (简体中文) translation for this mod has been created by 卡尔文迪斯梅特, and is included in their mod MC驻群星汉化

Bugs & Issue Reporting
If you encounter any bugs or issues with this mod, please feel free to Start a New Discussion, with as much information as possible regarding it. This will help massively in trying to fix whatever the issue is.

Suggestions, Ideas & Balancing Requests
If you have any suggestions or ideas, or feel like any of the traditions are unbalanced in a way that negatively impacts your playthrough, feel free to Start a New Discussion.

Please Note: Additional tradition trees may may not be added until after the upcoming Stellaris update 4.0 'Phoenix'[forum.paradoxplaza.com] is released, as this update implements significant gameplay changes which will (more than likely) break a large portion of this mod

Thank you for supporting this mod!


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40 Comments
Drock 29 Jun @ 7:53am 
This is a great mod! There is a bug with the consumerism tradition though. The artificer jobs it creates are unworkable and not the same as the vanilla jobs.
Aethrophaesic 18 May @ 1:06pm 
@riskin they are, just check the desc
riskin 18 May @ 7:18am 
pls update :)
Little Tee 11 May @ 5:27am 
So you said in the description that you're currently updating this mod. Do you have plans to make the tradition swaps for Gestalt and Megacorps as part of this update? Or will that probably come later?
gableHETA 8 May @ 7:37am 
Thank you for working on the update for 4.0. Love this mod
Fix 7 May @ 8:17am 
pls, save version mod for 3.14
countlessCritters 6 May @ 3:36pm 
don't know if it said this before you asked, but the top of the description now says they're working on an update
Voidlord 6 May @ 10:06am 
I hope they do, its such a nice mod
hamzanuseibeh 6 May @ 5:47am 
are you gonna update this for 4.0?
Kirksko  [author] 25 Apr @ 4:22pm 
Hi @Oliveira, thank you for raising this issue, and for providing an example from your error log. I've looked into it, and the issue was being caused by the checking script for which planets are eligible to spawn a hyperspace courier fleet (from the hyperlane express tradition); the script was trying to get the owner scope of uninhabited planets that actually had no owner, so was throwing an error each time it did this. I have updated the mod just now to fix this!