Total War: WARHAMMER III

Total War: WARHAMMER III

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[Prefect of Cathay] Adds Ataman-like System to Grand Cathay
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File Size
Posted
Updated
1.056 MB
7 Apr @ 8:50pm
25 Apr @ 10:12pm
13 Change Notes ( view )

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[Prefect of Cathay] Adds Ataman-like System to Grand Cathay

In 1 collection by 000
atamans series by 000
8 items
Description
Adds a Prefect System to Cathay, similar to Kislev's Ataman Mechanic
This mod introduces Prefects of Cathay to the faction, based on the Provincial Governor template. They feature a full skill tree and function nearly identically to Kislev's Atamans, including experience bonuses in settlements with garrisons or resource buildings.

In short, it copies Kislev's Ataman mechanics to Cathay

If you enjoy this mod, please give it a thumbs up! Your support means a lot!
English translate mod:
English translate mod


Compatible mod:
[Kislev] One Ataman Governor Per Province

Recommendations:
1.Enable this mod ONLY when playing as Cathay—it may cause Kislev to randomly spawn Provincial Governor-style Atamans.
2.Text inconsistencies may occur for Kislev factions due to localization overrides.

My Ataman-Series Mods
1.Cathay Prefect/url] - You are here2.[url]Imperial Legates
3.Phoenix Archon
FAQ

1. Old Save Compatibility?
Unfortunately this mod isn't save-compatible. While UI buttons may appear in old saves without errors, they'll cause unpredictable bugs. Therefore this mod requires new campaigns.

2. Plans for Other Races?
Related mods are in development, but I've predetermined their release order. Your preferred faction might not be updated immediately.

3. Is It Compatible With Various Mod Types?
Based on current testing and understanding, it's compatible with most vanilla faction overhaul mods. Incompatible with total-conversion mods creating entirely new factions (i.e., factions not originally on the map, like brand-new factions added by Old World-style mods).

4. Why Use XXXX Template?
I've chosen what I consider the most suitable lord/unit template for implementation. Swapping templates would essentially require rebuilding the mod from scratch, and I cannot accommodate every player's preferred lord choices. My priority remains expanding this system to multiple factions so players of various races can enjoy the mechanic. Therefore, I won't be creating unit-replacement variants. Your understanding is appreciated.


[Below: Casual ramblings from the modder]

Dev Diary Rant:
Got kicked awake by my cat at 2 AM, suddenly thought: "Hey, I could port Kislev's Ataman system to Cathay!" Spent 40 minutes digging through tables—initially thought it’d be easy with just 6 tables. Saved the mod and went back to bed, smug.

Woke up realizing compatibility issues and the new patch’s skill mechanics. Proceeded to deep-dive into 30+ tables, crash-testing the game a dozen times. With guidance from "King Wei’s Tutorials" (which I’d totally forgotten) and Deep’s wisdom (plus my mediocre table-editing skills), I finally got it working by adding a new lord type and rewriting mechanics. Sigh, modding is pain.
62 Comments
Lic 30 Jun @ 9:31am 
我上了这个MOD为嘛我床上不会出现那只猫?
nimoyjackson 26 May @ 1:02am 
Could you do one for chaos dwarfs?
000  [author] 24 May @ 11:46pm 
@[A-team]vv 我测试了一轮来看,单纯使用mod没有重大的兼容性问题,不过IEE中添加的新派系会出现盖特曼种族混乱的问题,所以不游玩IEE中新添加的派系应该就没有问题
[A-team]vv 21 May @ 7:46pm 
感谢回复,Immortal Empires Expanded 这个mod,拓展了印度和东南亚、日本韩国的地图,有新派系submod
KsH 16 May @ 4:17am 
Thanks man.
000  [author] 16 May @ 4:07am 
@KsH Correct because SFO has its own set of icon files. If you want my icons to display, you'll need to place my mod higher in the load order.Admittedly, I don’t play SFO much, so I haven't thoroughly tested for potential conflicts beyond this. However since most of this mod's content is essentially a reinterpretation of vanilla mechanics, compatibility issues should be minimal in theory.
KsH 16 May @ 3:42am 
@000 Thanks for replying. With the default load order in Mod manager (it is below SFO) the icon for Prefects is the old Kislev one, any concerns anything else would be effected? Or should I move Atamans above SFO?
000  [author] 15 May @ 7:23am 
@TheGrandSirPiggy Since I don't want to affect the stability of the original game, I can't do it this way. You can use other methods to remove the vanilla lords, but for stability reasons, this mod still won't implement such changes.
000  [author] 15 May @ 7:20am 
@[A-team]vv IEE是哪个mod,我有点不清楚
000  [author] 15 May @ 7:20am 
@KsH It is compatible