Total War: WARHAMMER III

Total War: WARHAMMER III

[Prefect of Cathay] Adds Ataman-like System to Grand Cathay
62 Comments
Lic 30 Jun @ 9:31am 
我上了这个MOD为嘛我床上不会出现那只猫?
nimoyjackson 26 May @ 1:02am 
Could you do one for chaos dwarfs?
000  [author] 24 May @ 11:46pm 
@[A-team]vv 我测试了一轮来看,单纯使用mod没有重大的兼容性问题,不过IEE中添加的新派系会出现盖特曼种族混乱的问题,所以不游玩IEE中新添加的派系应该就没有问题
[A-team]vv 21 May @ 7:46pm 
感谢回复,Immortal Empires Expanded 这个mod,拓展了印度和东南亚、日本韩国的地图,有新派系submod
KsH 16 May @ 4:17am 
Thanks man.
000  [author] 16 May @ 4:07am 
@KsH Correct because SFO has its own set of icon files. If you want my icons to display, you'll need to place my mod higher in the load order.Admittedly, I don’t play SFO much, so I haven't thoroughly tested for potential conflicts beyond this. However since most of this mod's content is essentially a reinterpretation of vanilla mechanics, compatibility issues should be minimal in theory.
KsH 16 May @ 3:42am 
@000 Thanks for replying. With the default load order in Mod manager (it is below SFO) the icon for Prefects is the old Kislev one, any concerns anything else would be effected? Or should I move Atamans above SFO?
000  [author] 15 May @ 7:23am 
@TheGrandSirPiggy Since I don't want to affect the stability of the original game, I can't do it this way. You can use other methods to remove the vanilla lords, but for stability reasons, this mod still won't implement such changes.
000  [author] 15 May @ 7:20am 
@[A-team]vv IEE是哪个mod,我有点不清楚
000  [author] 15 May @ 7:20am 
@KsH It is compatible
KsH 14 May @ 8:55pm 
This working ok in SFO?
[A-team]vv 4 May @ 3:36am 
IEE有新建了派系,可以兼容的么
TheGrandSirPiggy 22 Apr @ 12:26am 
Might be a strange request, but is there any way to actually remove the Lord Magistrates from the recruitment pool and have their models (in the form of the your prefects) only work as atamans? I think that would fit perfectly! Have the dragon blooded generals lead your armies, while the magistrates act as atamans
000  [author] 15 Apr @ 6:12am 
@1845338714 emmmm,我测试的没问题,是有用什么别的mod吗
1845338714 15 Apr @ 5:57am 
任命太守的按键图案不知道为什么还是盖特曼的
´EE`∞EternaL 15 Apr @ 1:28am 
Im looking forward to this! Many races could use a governance system.
000  [author] 14 Apr @ 9:00am 
@´EE`∞EternaL "It's disheartening to hear. But I'm currently working on similar mods for other factions, and I may implement a female variant for equivalent lords in another faction. However, due to technical limitations, this mod isn't feasible at the moment."
´EE`∞EternaL 14 Apr @ 8:48am 
I dont think it does exist, a female variant version would be great, it also stops me from using caravans unfortunately.
000  [author] 14 Apr @ 8:41am 
@´EE`∞EternaL This can't be implemented through code, as it isn't possible to add two distinct types of lords.
Most cosmetic mods for magistrate should work with it without issues. You could try searching for mods that alter the magistrate appearance to be more feminine—though I'm unsure if such mods exist.
´EE`∞EternaL 13 Apr @ 12:35pm 
Could you please offer some Shugengans as recruitment options for this mechanic? I would like to have female governors.
000  [author] 13 Apr @ 7:41am 
@前途一片完犊紫啊 可能我并没有打那么多mod,所以我测试只有小范围的测。可能覆盖不到一些存档的情况,但我的内容基本上都是添加的形式,应该兼容性问题不大。
娶妻当如张娜拉! 13 Apr @ 7:34am 
试了下虽然旧档可以直接生效,但是会有些莫名其妙的BUG,比如兵戈天下MOD的兵种在招募列表里不见了,但是开新档则正常。
000  [author] 13 Apr @ 12:33am 
@前途一片完犊紫啊 能兼容的,只要不是mod冲突就行,一个行省配一个你看我介绍里有写的兼容mod就是这个效果
娶妻当如张娜拉! 12 Apr @ 11:56pm 
强烈建议一处行省就能配置一名太守。
娶妻当如张娜拉! 12 Apr @ 11:45pm 
第一次用能兼容旧档吗?
000  [author] 12 Apr @ 2:12pm 
@Rice Knight For now, I plan to prioritize developing mods related to the original factions unless mod-created factions gain more popularity than the original ones.
000  [author] 12 Apr @ 2:09pm 
更新:添加了一个技能以增加太守生存能力,添加了一个召唤军队技能
"Update: A skill to boost the Prefect's survivability and an army-summoning ability have been added.
Ca Bong 12 Apr @ 10:09am 
Need this for Southern Realms mod XD, with Merchant Prince governing the region
sudkks 12 Apr @ 3:27am 
猫猫可爱:steammocking:
000  [author] 11 Apr @ 4:07am 
@457751236 然而我这是被猫弄醒,猫比蚊子可怕多了,猫会边叫边扒拉你直到你陪它玩。( ╯□╰ )
457751236 11 Apr @ 3:58am 
老哥真的强,要搁我晚上被蚊子弄醒,大概率只会怒气冲冲的把蚊帐检查一遍继续睡:steambored:
610145059 10 Apr @ 8:22pm 
我知道了,我还打了虎人mod,应该是超过领主种类数量限制了
000  [author] 10 Apr @ 6:49pm 
@610145059 测了一下,是兼容的啊
610145059 10 Apr @ 5:44pm 
与龙同行好像不兼容
000  [author] 10 Apr @ 9:40am 
Ven 10 Apr @ 6:05am 
@000 Considering its just trait names, skill names, and experience points from buildings im sure a basic locatization from you wiill be more than sufficient.
You could, for example, look up similar traits on the warhammer 3 wiki for ideas on what to name them if you dont think a direct translation of a trait or skill will work well in english.
EM_没有感情的萌新 10 Apr @ 3:37am 
长垣打草谷啊
[IT] Arjarl 10 Apr @ 3:02am 
@OOO you could ask for help localizing it in the Modding Den discord, someone would surely offer help there.
000  [author] 10 Apr @ 12:14am 
@Ven Based on this description, it seems the test results align with my own findings. It appears this mod requires an English localization. As you can see, English isn’t my native language, so I’d likely need to rely on AI translation for this, though I can’t guarantee its accuracy. Ideally, I hope someone from the community could create a translation mod for it. Tentatively, if no one steps forward by April 12th, I’ll proceed to create an English localization myself.
Ven 9 Apr @ 6:58pm 
In response to your question;@000

Im playing the game in english. While the mod works in english, it is functional, there are some things that appear blank. Most notably, Trait names, buildings that give exp to the prefects (it only displays a simple +200 with an exp icon, no text) and a few skills in their skill tree.

Prefect names still generate correctly, as well as trait effects (For example: +6 control. That would be visible.) But again the actual trait NAMES aren't displayed, and are blank.
NorscanWarlord 9 Apr @ 6:09pm 
would love this for all factions, nice job
奥勒良 9 Apr @ 6:01pm 
这个mod简直太棒了:WH3_clasp:
000  [author] 9 Apr @ 12:20pm 
"I wanted to ask English-speaking players subscribed to my mod: When I switched the game's language to English, I noticed that all the texts I edited in Chinese no longer display. Do you experience the same issue? Does this mean someone needs to create a translation patch/mod for this?"
Ven 9 Apr @ 10:38am 
Just tested it and it doesnt appear to have any problems with the "Sally out for all" mod, the one that adds the settlement sally out with the building that adds discoverability for under cities and such. Not sure about the other sally out mod that adds it to every settlement regardless to buildings.
一个演员 9 Apr @ 9:31am 
专程从贴吧过来给兄弟加油,太棒了!长垣守将!出击!:BMW_IGOTGUANGZHI:
khorne 9 Apr @ 8:47am 
非常好mod 是的是的,很是激励了最近也想做个人mod的鼠鼠,非常好太守 或者改名叫都督 督军怎么样
000  [author] 9 Apr @ 8:35am 
感谢大家的支持!
Big thanks to everyone for the love and support!
000  [author] 9 Apr @ 8:33am 
@Ven Yes, compatible
溥天之下小灵通 9 Apr @ 7:51am 
感谢分享
000  [author] 9 Apr @ 7:02am 
2025/04/09更新:将原本经略使的另一条特殊技能线赋予了太守,并微调了技能效果以更适配太守(因为之前如果使用原本技能线会有冲突)