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Distant Overgrowth
   
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62.237 MB
8 Apr @ 3:46am
18 Jun @ 8:42am
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Distant Overgrowth

Description
Part of a very unfinished region pack. currently has 5 regions (none of which are complete)
Adds a slugcat called the Mudpuppy which is pretty much just a worse rivulet. The Mudpuppy starts in the pipeyard marsh.
All shelters are the anchient type because why not?

also sorry about all the requirements I have no idea how to code

Warp menu is required to reach most regions besides Pipeyard Marsh and Torrential Industrial (if using mudpuppy, no connections to base game regions)

5 custom lizards and 1 centi.

1 custom slugcat that is basically just budget worse rivulet \:

54 some are test/unused/broken rooms

ALL ACRONYMS HAVE DO INFRONT EX. DOIM FOR PIPEYARD MARSH

Pipeyard Marsh -IM (32 rooms a chunk are inaccessible)
Locust infested industrial swamp (going to be remade entirely)
(the only unique thought I've had)

The Cultivator -HR (3 rooms)
A Heavily overgrown pyramid iterator (mostly a proof of concept)
(pyramid wall but flipped and pink)

Torrential Industrial -TI (7 rooms)
A dense multipurpose industrial sector drowned by a never ending storm
(Off-brand stormy coast mixed with industrial complex)

Putrid Loch -PL (8 rooms)
A fungus and mold spore choked lake or inland sea (with a kinda custom rot variant)
(a Frankenstein of fetid glen, waterfront complex, shoreline, and rusted wrecks)

Hidden Floodplains -FW (4 rooms)
Flooded warehouses that has been overgrown and claimed by scavs (going to be an alternate path to get to PL without going through TI)
(the crate part of stormy coast and inside parts hanging gardens)

Tidal Scrapyards -SY (2)
just rusted wrecks, no idea why I added this, will be removed soon (also the hidden 6th region)

(also anyone who makes regions for more than just a time filler, how do you get ancient shelters to work?)
33 Comments
Antn  [author] 18 Jun @ 8:53am 
also if orange and black lizards are having freaking out on the ground it is a bug with lizard customizer, also also another bug is all custom lizards climb pole REALLY slow so that kinda sucks but oh well
Antn  [author] 15 Jun @ 5:14pm 
working on this again after a bit update coming sometime soon probably
Ace 23 May @ 4:17pm 
THIS IS SO FREAKING COOL WHAT THE HELL
noahwheublein 29 Apr @ 1:16pm 
thanks
Antn  [author] 28 Apr @ 7:14pm 
it's probably a issue with files or acronym already being in use (maybe). best bet is to do the long and annoying process of cross checking the world file with the room folder, it could also be that the world file is formatted wrong. but that's what is wrong normally with my regions
noahwheublein 28 Apr @ 1:48pm 
also, I know this is an amateur question but, uh... do you know how to fix the game crashing when you warp to a region? I'm not sure why this happens to me, and I'm unsure as to how to fix it, but the game always crashes when I try to warp to my regions but not when I try to warp to different regions.
noahwheublein 28 Apr @ 1:43pm 
we love budget rivulet
Antn  [author] 28 Apr @ 10:51am 
Going through a creative drought, but industrial marsh will be altered in the next update
Antn  [author] 25 Apr @ 3:54am 
all acronyms now have DO in front of them, in the next update they will at least
Antn  [author] 24 Apr @ 8:08am 
You could see it that way but this is just for a hobby/fun therefore I'm not taking much effort or thought into it