Rain World

Rain World

Distant Overgrowth
33 Comments
Antn  [author] 18 Jun @ 8:53am 
also if orange and black lizards are having freaking out on the ground it is a bug with lizard customizer, also also another bug is all custom lizards climb pole REALLY slow so that kinda sucks but oh well
Antn  [author] 15 Jun @ 5:14pm 
working on this again after a bit update coming sometime soon probably
Ace 23 May @ 4:17pm 
THIS IS SO FREAKING COOL WHAT THE HELL
noahwheublein 29 Apr @ 1:16pm 
thanks
Antn  [author] 28 Apr @ 7:14pm 
it's probably a issue with files or acronym already being in use (maybe). best bet is to do the long and annoying process of cross checking the world file with the room folder, it could also be that the world file is formatted wrong. but that's what is wrong normally with my regions
noahwheublein 28 Apr @ 1:48pm 
also, I know this is an amateur question but, uh... do you know how to fix the game crashing when you warp to a region? I'm not sure why this happens to me, and I'm unsure as to how to fix it, but the game always crashes when I try to warp to my regions but not when I try to warp to different regions.
noahwheublein 28 Apr @ 1:43pm 
we love budget rivulet
Antn  [author] 28 Apr @ 10:51am 
Going through a creative drought, but industrial marsh will be altered in the next update
Antn  [author] 25 Apr @ 3:54am 
all acronyms now have DO in front of them, in the next update they will at least
Antn  [author] 24 Apr @ 8:08am 
You could see it that way but this is just for a hobby/fun therefore I'm not taking much effort or thought into it
rain world ancient 23 Apr @ 1:06pm 
darn so its kinda like watcher?
Antn  [author] 23 Apr @ 11:08am 
None of the mod regions connect to base game ones if that was what you were asking, I also don't plan to ever make so that one does
Antn  [author] 23 Apr @ 5:00am 
Pipeyard marsh connects to torrential industrial
rain world ancient 22 Apr @ 4:49pm 
what does one of these regions connect to
Antn  [author] 21 Apr @ 5:23pm 
yeah I was in a rush so not all are changed but soon they will be
sniffledorf_ 21 Apr @ 4:45pm 
Oh Wait Ty I checked the mod files and some have been changed :D
sniffledorf_ 21 Apr @ 4:43pm 
Do you think you would be able to change the acronyms?
This mod is growing and I think better mod compatibility would be nice
noahwheublein 19 Apr @ 9:41am 
also, watcher has four letter acronyms for the regions, and I think you can also give mods four letter acronyms
Antn  [author] 19 Apr @ 6:44am 
you can do that?
sniffledorf_ 19 Apr @ 5:56am 
You should add a random letter or number in front of acronyms to make them 3 letter so they can be more complex to have higher odds of being more compatible with other mods
sniffledorf_ 19 Apr @ 5:32am 
:D
Antn  [author] 18 Apr @ 5:57pm 
fixed, thanks for letting me know as i don't have either dlcs
noahwheublein 18 Apr @ 3:12pm 
I'd recommend you to change Cultivator's acronym, as it has the same acronym as Rubicon, making it incompatible with MSC.
Antn  [author] 18 Apr @ 10:08am 
next update WILL (hopefully) have a custom slugcat, so warp mod will no longer be needed
sniffledorf_ 14 Apr @ 6:59pm 
:)
Antn  [author] 12 Apr @ 4:35pm 
both lizard and centi customizor are updated so update probably tomorrow
Antn  [author] 10 Apr @ 11:22am 
It was just in the dev tools, I'm not even sure what it's for
Arcologycrab 10 Apr @ 8:45am 
Weird, considering the melon is there.
Antn  [author] 10 Apr @ 1:45am 
No, I didn't even know you could do that since I don't have watcher
Arcologycrab 9 Apr @ 3:00pm 
I assume this is the first mod to make use of Watcher's 3+ background layers?
Antn  [author] 9 Apr @ 2:47am 
update I just released has 21 rooms
blanqtrash 8 Apr @ 12:46pm 
how many rooms does this have?
Juhn 8 Apr @ 8:05am 
Sounds interesting. Wawa