RimWorld

RimWorld

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Research Tree (Continued)
   
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Mod, 1.5, 1.6
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392.318 KB
8 Apr @ 8:18am
12 Jul @ 12:10am
12 Change Notes ( view )

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Research Tree (Continued)

Description
Adds support for Anomaly DLC research and improves performance. Based on Mlie’s version (v1.5.31).

Due to significant changes, the mod was released separately. Current Unmerged PR[github.com]

This branch stays up to date with the upstream.

Note: This mod and Mlie's version are mutually exclusive — only one can be used at a time.

The main changes are as follows
  • The research tree now fully supports research from the Anomaly DLC — no more need for that ugly button! However, you can use Shift + left click tab to return to the vanilla research window.
  • Modified the initialization timing of the research tree: instead of initializing on RimWorld startup, it now initializes when a game is started or loaded.
  • Based on the above change, the issue of cross-save research tree contamination has been resolved.
  • While the research tree is still initializing, a yellow circle appears on the button as an indicator. During this time, clicking the button will only open the vanilla research window.
  • The mod's settings page includes an option to disable the generation of the research tree, but it retains the functionality for queuing research.This allows you to queue research in the vanilla research window by Ctrl/Shift + Left/Right Click.

If you encounter any issues, please create an issue on GitHub[github.com] and provide as much relevant information as possible — including what happened, when it happened, and how to reproduce it.

Finally, a declaration: If you encounter any issues with this mod, please raise them here and do not disturb the original mod author.

Thanks for trying out this mod — hope you have a great time!

Popular Discussions View All (1)
0
16 Jun @ 6:15am
PINNED: Suggestion Needed: How should already-queued anomaly research be displayed in the research queue at the top of the research tree window?
0。0
45 Comments
ANONYMOU$TACH 4 hours ago 
ah i would have thought it was a bug
enable construction is usually when you unlock a building and make is a recipe
0。0  [author] 9 hours ago 
@oscarmdsh69 Updated!

@ANONYMOU$TACH one for the recipe shown at the bench, and one for the unlocked item itself.
oscarmdsh69 19 hours ago 
1.6 update coming?
ANONYMOU$TACH 10 Jul @ 10:04am 
is there any way to fix the duped recipes in the research projects :
enables make short bow - enables construction short bow
0。0  [author] 5 Jul @ 8:04pm 
@Ikarion
Enable the option 'Make the research tree as default research tab' in the mod settings, or hold Shift while clicking the research tab.
Ikarion 5 Jul @ 7:57pm 
I may be doing it wrong or its not intended, but while using this mod with no other research tree enabled, the original research tree opens up instead of the tree akin to the Research Pal mod. Am I doing something wrong?
0。0  [author] 28 Jun @ 6:04pm 
@smitty_the_smith
Shift / Ctrl + click
You should be able to see relevant tooltip information when hovering over a research node.
smitty_the_smith 28 Jun @ 1:55pm 
Is it possible to modify this mod so that clicking on a research item doesn't clear everything else from the queue? If this mod were perfect click would add to the end of the Q, alt-click or right click would add it to the beginning.
0。0  [author] 15 Jun @ 7:35pm 
@字符丶
不行,异象某些科技的前置条件也是需要主要里面的科技,并且也有科技类别,你用左上角的搜索试试
字符丶 15 Jun @ 11:55am 
作者大大可以专门把异象的内容放在一个区域么,现在这样找起来太麻烦了