RimWorld

RimWorld

Research Tree (Continued)
45 Comments
ANONYMOU$TACH 7 hours ago 
ah i would have thought it was a bug
enable construction is usually when you unlock a building and make is a recipe
0。0  [author] 11 hours ago 
@oscarmdsh69 Updated!

@ANONYMOU$TACH one for the recipe shown at the bench, and one for the unlocked item itself.
oscarmdsh69 22 hours ago 
1.6 update coming?
ANONYMOU$TACH 10 Jul @ 10:04am 
is there any way to fix the duped recipes in the research projects :
enables make short bow - enables construction short bow
0。0  [author] 5 Jul @ 8:04pm 
@Ikarion
Enable the option 'Make the research tree as default research tab' in the mod settings, or hold Shift while clicking the research tab.
Ikarion 5 Jul @ 7:57pm 
I may be doing it wrong or its not intended, but while using this mod with no other research tree enabled, the original research tree opens up instead of the tree akin to the Research Pal mod. Am I doing something wrong?
0。0  [author] 28 Jun @ 6:04pm 
@smitty_the_smith
Shift / Ctrl + click
You should be able to see relevant tooltip information when hovering over a research node.
smitty_the_smith 28 Jun @ 1:55pm 
Is it possible to modify this mod so that clicking on a research item doesn't clear everything else from the queue? If this mod were perfect click would add to the end of the Q, alt-click or right click would add it to the beginning.
0。0  [author] 15 Jun @ 7:35pm 
@字符丶
不行,异象某些科技的前置条件也是需要主要里面的科技,并且也有科技类别,你用左上角的搜索试试
字符丶 15 Jun @ 11:55am 
作者大大可以专门把异象的内容放在一个区域么,现在这样找起来太麻烦了
Blacksoul 13 Jun @ 7:28am 
it started working ! i play with VFE:Tribals, i am still in the beginning with 3-4 researches done. Then, when the weapons research is done the tree just became available, for no apparently reason, and almost immediately. i could say it was just a coincidence, but really it happened at the same time... maybe it can't handle some circular tech dependency introduced by VFE:Tribals? Not sure.
0。0  [author] 12 Jun @ 11:14pm 
@Blacksoul The log output is too large and gets truncated, so I can’t see any useful information from it. It might be caused by a conflict with one of the mods. You can try disabling mods using a binary search method to identify which mod is causing the issue.

The log "First open the Research Tree window, initialize the Research Tree." is printed every time you click the research window. This will keep happening until the Research Tree finishes initializing. Once initialization is complete, it will print the log: "[ResearchTree]: Done."
Blacksoul 12 Jun @ 6:40pm 
https://gist.github.com/HugsLibRecordKeeper/6dde228736bc4abf6f71678cbf71556a

then a bunch of similar [ResearchTree]: First open the Research Tree window, initialize the Research Tree.
[ResearchTree]: First open the Research Tree window, initialize the Research Tree.
[ResearchTree]: First open the Research Tree window, initialize the Research Tree.
[ResearchTree]: First open the Research Tree window, initialize the Research Tree.

at some point, it prints [ResearchTree]: MinimizeEdgeLength, and that's it.
0。0  [author] 12 Jun @ 12:06pm 
@Blacksoul Is there an error log?
Blacksoul 12 Jun @ 11:33am 
whenever i open the research tree, with verbose logging, it prints First open the Research Tree window, initialize the Research Tree. it also prints it when i close the ui. and it never ends rendering the tree, even after hours of the game open. i tried "after game load in backgroun" and "first time opening research-tree", it's the same issue.
Commander Shrekard 2 Jun @ 7:02pm 
Confirmed working on my end, thank you!
0。0  [author] 1 Jun @ 11:34pm 
@Commander Shrekard Fixed
Commander Shrekard 1 Jun @ 4:50pm 
When I use this mod without Anomaly DLC, it fails to load the map and I can not play. I wanted to use this version of Research Tree for it's mentioned improvements, and the description did not list the Anomaly DLC as a hard requirement. Is this expected behavior where the DLC is required, or should I still be able to use this mod? I have no other mods loaded besides Harmony and all other official DLCs.
Roula 31 May @ 10:19pm 
@0。0 重装游戏后问题消失,这边也复现不了了。
0。0  [author] 31 May @ 8:10pm 
@橙风 有日志么
橙风 31 May @ 10:17am 
bug,未知原因,导致队列存在已完成科技,然后完全卡死,当然和以前一样,单选科技一个个点也可以正常研究,但这和没装有什么区别
0。0  [author] 30 May @ 7:54pm 
@Roula 我这复现不了啊
Roula 30 May @ 7:19pm 
又出问题了:研究树生成时机设置为初次打开时,打开研究选项卡,游戏即崩溃,没有报错,以防万一,这是 HugsLib [gist.github.com] 的日志。
0。0  [author] 30 May @ 8:37am 
@ignis That part was changed in the latest update — I fixed the TopBar matrix because I felt the queue was displaying too few items.
I'll push an update soon to revert that change for now.
ignis 30 May @ 7:52am 
Search bar and queue are tiny at my 2x
0。0  [author] 30 May @ 6:56am 
@ignis UI scaling is supported — let me know if you're seeing any issues with it!
ignis 30 May @ 6:16am 
No support for UI scale?
Loongcloud 24 May @ 11:15pm 
重新卸载安装后好了,可能是中途加入会有这个问题
0。0  [author] 24 May @ 10:45pm 
@Loongcloud 本地没能复现,mod设置里启用下详细日志看下有报错么,还有记得重新排下序,得放在WorldTechLevel后面
Loongcloud 24 May @ 9:48pm 
更新后新BUG,会有一个研究满了单仍然卡在待研究槽位,然后后面的研究也不会进行
Ueido 19 May @ 3:49pm 
Okay never mind. I think with how the discovery works and how many mods I have cause it to freeze up. Just needed a restart.
Ueido 19 May @ 3:33pm 
Is blood rain and the more advanced anomaly stuff not working? I can't seem to research it dispute having it available nor can I find it in the modded research tree.
0。0  [author] 10 May @ 8:12am 
@Roula 首次打开的问题已修复,那个渲染的问题确认是性能鱼导致的,建议还是别用.dds文件了
Roula 10 May @ 5:30am 
@0。0 十分相似,但冲突的mod不同。另外,也存在链接里说的,设置改为首次打开后生成研究树时,研究树始终无法加载的情况,此问题在只启用该mod的情况下同样存在,之前忘了提及十分抱歉。以及使用的UI确实是大于1x的,但只有在与性能鱼共用用时才会出现渲染错误。同时,以上问题貌似不会出现在 原版 中。
0。0  [author] 10 May @ 4:37am 
Roula 10 May @ 1:56am 
用了最新版,问题仍然存在,可能与rimsort的dds优化功能有关吗?
Roula 6 May @ 5:51am 
懂了,谢谢
0。0  [author] 6 May @ 3:51am 
@Roula 版本落后了,用Github的最新版 https://github.com/bbradson/performance-fish
Roula 6 May @ 2:24am 
@0。0 不清楚,在无其他mod的情况下也如此,也与开发者模式无关,用的性能鱼是创意工坊上的这个 Performance Fish
0。0  [author] 6 May @ 1:31am 
@Roula 不会吧,我就是一块使用的,没出现问题
Roula 6 May @ 12:48am 
貌似与性能鱼或其前置冲突,会造成渲染错误。
NOT_YOUR 22 Apr @ 10:07pm 
Thanks! This is exactly what I want to play with.
0。0  [author] 10 Apr @ 7:28pm 
Yeah, it took some time but I figured I'd give it a shot myself. Glad to finally have Anomaly support in — let me know how it goes!
Leutian Kane 10 Apr @ 4:13pm 
amazing i asked Mlie about adding this ages ago (when anomaly first came out and all the mods were getting updated to 1.5) and was told it would be awhile.
Internet Explorer 8 Apr @ 10:29am 
I'm going to try this immediately, having anomaly research integrated sounds fantastic!