Crusader Kings III

Crusader Kings III

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Slower Lifestyle Leveling
   
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552.105 KB
9 Apr @ 7:17am
12 May @ 3:20am
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Slower Lifestyle Leveling

Description
Intended to be used as a complimentary inclusion as part of the modular increased difficulty experience: Genetics, Death & Difficulty

A simple balance mod that doubles the experience required for a single perk. It makes acquiring perks feel more impactful as opposed to just blasting through the trees very quickly. Also has baked in Elder Kings 2 compatibility for magic & necromancy.
5 Comments
Nye  [author] 30 Apr @ 12:32am 
Updated & fixed
Nye  [author] 29 Apr @ 11:03pm 
Thanks for letting me know hamlet! This will be fixed today
hamletsdead 29 Apr @ 5:14pm 
@Nye, I'm getting the magic tree show up in lifestyles even with the EK2 gamerule turned off. It shows up blank though, with just the "magic_lifestyle" title on the far right of all other lifestyles. I've hashed out all of EK2 references in the lifestyles to see if that fixes the issue.
Nye  [author] 29 Apr @ 11:17am 
I cannot look right now, but that doesn't sound like a bug this mod could cause. You may have a weird combo of mods happening. This mod only changes the amount of xp required and changes no other variables, or how xp is gained in the first place
Bandaro 29 Apr @ 10:37am 
It seems to bug the XP gain from education, it stays the same regardless of education.