Arma 3
43 ratings
Aquerr's Bombs
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
2.790 MB
9 Apr @ 11:14am
1 Aug @ 5:14am
12 Change Notes ( view )

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Aquerr's Bombs

Description
Simple mod that allows mission makers and curators to setup different types of bombs within any object.
Those bombs can be then defused by the players via simple bomb GUIs or using Arma scroll interaction system / ACE interaction system.

Simply place an object in EDEN or Zeus and attach the desired module to it.

Current features:
- Zeus/Eden module keypad bomb
- Zeus/Eden module "hint" colored wires bomb
- Zeus/Eden module for memory bomb
- Zeus/Eden module for Morse bomb
- Zeus/Eden module for applying shots/expolsions vulnerability to an object (will make the object explode on impact, useful for creating explosive barrels)
- Zeus/Eden module for applying shots/explosions vulnerability to all objects by class name
- CBA events (for your scripts/mods)
- ACE Interactions when ACE is loaded

Future plans:
- GUI for wire bombs
- and more...

Feel free to send me your ideas/suggestions (either for new bomb types or other mechanics).

This mod requires to be installed on server and clients.

This mod was specially made for a TIS unit/group and as a modding learning project. :)

Links:
Github[github.com]
Discord[discord.com]
Wiki[github.com]

35 Comments
Lufian 1 Aug @ 6:26am 
Thank you :)
Nerdi  [author] 1 Aug @ 4:40am 
The mod is signed already but the key was not published.
I wasn't aware of that. Thanks for information.
Will be included in new release.
Lufian 31 Jul @ 4:31pm 
Hey Nerdi would you be able to sign and key the mod?
Nerdi  [author] 6 Jul @ 3:53am 
Sure! I was already planning to add such thing as well as option to pick one or another.
Aihara 6 Jul @ 2:36am 
Would it be possible for an update where if ace is detected, then the interaction options in the scroll action menu are removed so that interaction with the bomb are exclusively done through ACE?
Sugar Man ♠ 2 Jul @ 6:07am 
goat update
Nerdi  [author] 27 Jun @ 10:32am 
Will definitely add it on top of my "to do" list. Thank you for your suggestion. :praisesun:
Sugar Man ♠ 27 Jun @ 10:25am 
great mod. Any chance can we get a Zeus module or some setting to disable shot vulnerability? For example I'm making suicide vest hostages which my team successfully defuses the bomb and cuffs the hostage. They also remove the suicide vest (from uri's mod pure cosmetic reasons) and still hostages explode if they got shot or a grenade has been throwen into them. Maybe like a zeus module to disable the bomb module completely on object so our zeus can mimic like bomb is now not a threat. That'd be wonderful
Furry Gang 20 Jun @ 8:46pm 
Turns out I had to simply re-install the mod on the dedicated server! Thanks for all your help!
Nerdi  [author] 20 Jun @ 3:03am 
Hey!
I am using it myself on dedicated server and it is working absolutely fine. I have just checked it both via EDEN module and Zeus module.

"???" means that the bomb has time set to 0.
Explosion of already defused bomb on hit is expected as you defuse the bomb timer and not the actual explosive (that is vulnerable to shots and explosions).

Feel free to contact me via DSC provided in mod's description.
It will be easier to write there instead using the comments section.