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I wasn't aware of that. Thanks for information.
Will be included in new release.
I am using it myself on dedicated server and it is working absolutely fine. I have just checked it both via EDEN module and Zeus module.
"???" means that the bomb has time set to 0.
Explosion of already defused bomb on hit is expected as you defuse the bomb timer and not the actual explosive (that is vulnerable to shots and explosions).
Feel free to contact me via DSC provided in mod's description.
It will be easier to write there instead using the comments section.
Any ideas what's up with that? I appreciate any help!
I am doing it often via triggers as well, so I know what you mean.
I updated the wiki yesterday. Let me know if something is still missing. :)
- Memory bomb with interface
- New keypad bomb interface
- Removed ACE dependency
- Code modularity (for devs and mission makers)
- General improvements
This update contains some breaking changes and all your existing modules in a mission may require to be readded.
Wiki will be updated soon.
However, I am currently fighting in an unfair battle working on EDEN modules and I could add a "code field" that would be executed when bomb is defused.
One could then add such "mission end" script there.
Hit me up when something is missing or you need any more help.
Example:
Keypad bomb:
[this, 60, "2454"] call abombs_main_fnc_scroll_action_keypad_bomb;
Wire bomb:
[this, 60, true, "#", 50] call abombs_main_fnc_scroll_action_bomb_hint_text_image;
ty