The Talos Principle: Reawakened

The Talos Principle: Reawakened

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9.276 MB
10 Apr @ 10:17am
8 May @ 1:52am
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Description
8 Puzzles + 2 stars

Puzzles vary in difficulty, though should be easier than Into The Abyss.

Good luck!
33 Comments
Haru Moritaka 25 Jul @ 4:46am 
Sad, I thought so... And was I right about the puzzles on the rocks? - are they made from materials in the "rocks" tab?

So it turns out that it won't be possible to make a night map either? You can't change day to night in the editor... Too bad. :plastisad:
Rocket  [author] 25 Jul @ 1:31am 
Everything was made with the in-game editor. There's no terrain editing tools, so I had to create a floor with rocks & scaled meshes.
This also meant that I couldn't make a pool lower than ground level, and instead had to increase the height of the floor around the pool.
The stone texture I have at the bottom of the pool is one of the stone floor meshes placed slightly above the default ground height to cover the grass.
Haru Moritaka 24 Jul @ 7:57am 
Also I don't understand how to change the height of the landscape (or do you just use rocks?).
Haru Moritaka 24 Jul @ 7:56am 
Hi! I'm trying to create a map, but I've run into a problem - a swimming pool. The entire area is covered with grass and I don't understand how to change the texture of the ground so that the bottom of the pool is made of stone. I also don't understand how to lower the ground level in the pool area so that there is depth. I figured out how to make the water itself, but I can't find the first two functions in the built-in editor. Or do you create maps not in the built-in editor?
Rusty 15 Jul @ 10:39am 
I solved cyclic by breaking the cube out of Rebuilding Connections and using it to get onto the walls and then to the end room . I know that's cheesy way of doing it, but it worked.
Bonesun 29 Jun @ 6:01am 
Yes. The solution that I found and hinted at below goes on without end. I can't remember the exact phase of the target activation, and as there are two possible related configurations it will probably vary accordingly, but it never ends.
pAnguin 28 Jun @ 6:07am 
I solved cyclic, but I want to know intended solution.... my solution was blue->red->blue&red->end. Is intended solution 's cycle never end? like blue->red->both->blue->red...
Bonesun 19 Jun @ 8:11am 
@bebbocxvii, I had the same problem with the out of phase cycle, but accidentally blocked one of the beams and suddenly realised I'd solved it! I'd hate to give the impression that I reasoned my way to a solution.
bebbocxvii 18 Jun @ 1:01pm 
@Bonesun thanks to your hint i managed to solve Cyclic the intended way. The actual solution is pretty convoluted, trial and error may work better than reasoning on this one.
Also, unfortunately, sometimes the correct setup results in a out of phase cycle that needs to be "reset" manually, making it even harder to realize that you got it.
If someone is in need of a more detailed hint: there are two possible solutions to this puzzle, 180 degrees symmetrical to the central slab
Bonesun 17 Jun @ 5:14am 
I have been musing on bebbocxvii's comment; it's difficult to hint at the solution without giving it away completely, but this might help:

As Rocket has already said, the slabs on the ground give a clue to connector placement. The two outer connectors, when connected to the necessary sources/targets have rotational symmetry and the third connector drives a wedge between them.

It's quite elegant when up and running.