RimWorld

RimWorld

92 ratings
VPE - Anima
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
2.490 MB
11 Apr @ 1:00pm
20 Jul @ 8:01pm
6 Change Notes ( view )

Subscribe to download
VPE - Anima

In 1 collection by Sentinel
Too many VPE Paths.
13 items
Description
Deepen your connection to the Anima tree to grant yourself several buffs!

Psycasts:

T1:

Anima Attunement:
Attune your mind to the Anima tree, raising your psychic sensitivity.

T2:

Animeditation:
Concentrate on your connection to the Anima tree, allowing you to restore your psyfocus and gain experience towards your next Psy-level.

T3:

Anima Mote:
Psychically manifest a mote of Anima energy, allowing any psycaster to convert it to 25% psyfocus.

T4:

Anima Mind:
Link yourself to a distant greater Anima tree, causing it to raise your consciousness and psychic sensitivity.

T5:

Anima Vertigo:
Generate an overwhelming feeling of vertigo in everyone near the target point. Considered an overt act of aggression.

Anima Wisp:
Psychically manifest a wisp of Anima energy, allowing any psycaster to convert it to 100% psyfocus.

T6:

Anima Reap:
Rip the energy out of the target, using it to strengthen your connection to the Greater Anima tree.

Anima-Link:
Psychically manifest an Anima-Link, allowing another person to develop psychic powers. Or to be used by a psycaster to raise their level.

Anima Banshee:
Generate an overwhelming rush of fear in everyone near the target point. Considered an overt act of aggression.

This psycast path can be unlocked in the "Misc" tab
Mid-save and CE compatible like the rest of my path mods.

I do not plan to expand this tree as of now, I will fix bugs if there is any though.
63 Comments
Sentinel  [author] 20 Jul @ 8:01pm 
Update: Removed DDS textures from the files, some users are having issues while loading these.
HelleboreFlower 3 Jul @ 12:22pm 
Thanks to this wonderful mod you made, i go around raiding bases and setting up camp in them after murdering their occupants to fight off hordes of people so that i can use consume corpses, eventually allowing me to have enough heat capacity to make the psylinks. Does make for some fun times, thank you :GhostLoveEyes: adding this to the horror list of things i should get put on a watch list for Lol
Sentinel  [author] 3 Jul @ 4:19am 
Update: 1.6 port
Sentinel  [author] 24 Jun @ 2:06am 
@HelleboreFlower It's more of a VPE exploit than anything, you can do that with the chronomancer tree as well.

Concerning the anima meditation type, I don't have plans to assign the meditation type from the anima link for now, you can dev mode the meditation like you are currently doing.
HelleboreFlower 23 Jun @ 7:22pm 
I found an OP method to level up. I craft a psyring with the animeditation ability. When colonist switches pysrings and then switches back to the animeditation ring, there is no longer a cooldown on the ability. Do with that as u will.
HelleboreFlower 15 Jun @ 7:26pm 
Any chance that when a pawn gains powers from a anima link, that it would unlock the anima tree meditation? I constantly play tribal and being able to fully integrate a new member to the tribe, i was hoping this anima link would allow them to meditate and level up with the anima tree. If not thats ok! ill just use dev mode to unlock that meditation option if i use the anima link on someone. :GhostLoveEyes:
Aitor 16 May @ 4:55am 
correct, he has lost the ability to eat
Sentinel  [author] 15 May @ 11:37am 
@Aitor can the colonist you're trying to consume the mote with eat? I know i'm having this issue with drugs where I can't consume a drug if my pawn has no food need.
Aitor 15 May @ 11:35am 
i cannot consume the anima motes ot wisps
Mr McNificent 8 May @ 3:31am 
I ain't no coward, I'll take the coma. haha