Total War: WARHAMMER III

Total War: WARHAMMER III

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No Confederation
   
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13.136 KB
11 Apr @ 3:34pm
15 Jul @ 9:33am
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No Confederation

In 1 collection by stompie5
stompie5's Warhammer 3 Mods
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Description
Description
A private mod someone asked me to release. It disables the Confederation Option in the Diplomacy Screen and disables Confederation for the AI. Human players (You) can still Confederate through special options, such as Subjugation, Imperial Machinations, Dwarf Grudges, Chaos Dwarf Tower or Bretonnian Tech Trees. It's still an optional choice for the Human, IF the player wants to Confederate. Please let me know if you find any AI confederations, and I can fix it.

Feel free to use, edit or change any of my mods. You have my permission to do whatever you want with them.
26 Comments
stompie5  [author] 15 Jul @ 9:46am 
@Señor Pillullis Thanks! I changed the Subjugation Script for Norsca, Greenskins and Ogres, so it only works for Human players, instead of the AI. I also reverted the change to the Bretonnia Tech Script, so Human players can confederate Bretonnian lords again
Señor Pillullis 15 Jul @ 6:37am 
Great, I'll start a full game now and keep an eye on AI confederations if they happen.
I hope everything goes well with the flash floods, so stay safe in the meanwhile.
stompie5  [author] 14 Jul @ 8:21pm 
@Señor Pillullis I'm almost certain all confederation for the AI is disabled. I'm going to revert the change to Bretonnia, and change the mod description too. We had flash floods this afternoon, so I had to go back to work (still here). I'll update tomorrow. Thanks a lot for your feedback and interest! I'm more interested in knowing if you notice any AI factions confederating
Señor Pillullis 14 Jul @ 5:21pm 
I tested the Dwarves' Grudge Confederations as well the Chaos Dwarf Enclave Confederation too and they seem to be active if you are the player. I'm not sure if they are deactivated if you aren't playing as them with your mod, but it would be worth checking it out. :steamthumbsup:
Señor Pillullis 14 Jul @ 12:26pm 
Really? I did not know that. If that's the case maybe it would be wise not to touch those changes if they only activate if played by a human.
Thanks for the prompt reply.
stompie5  [author] 14 Jul @ 12:15pm 
@Señor Pillullis And it looks like the same for Empire, where machinations only work for the Human player. I like the player being able to decide if they want to Confederate or not
stompie5  [author] 14 Jul @ 12:05pm 
@Señor Pillullis I looked at the script for Bretonnia, and it looks like the technology confederations only worked if played by a Human. I thought about leaving it alone, so the human player can decide if they want to confederate or not, since it doesn't work for AI. I disabled it for now, but might revert that change after I give it more thought
Señor Pillullis 14 Jul @ 9:00am 
You're welcome. I'll take a look at other factions later today after work. Have a good one!
stompie5  [author] 14 Jul @ 8:48am 
@Señor Pillullis I'll take a look at that. There are so many scripts, it's very easy to miss some. Thanks for mentioning it!
Señor Pillullis 14 Jul @ 8:44am 
It appears that your mod does an excellent work disabling diplomatic confederations but scripted confederations (Repanse's confederation with Knights of Origo, Imperial machinations' confederations) and technology confederations (Brettonia's confederations with the duchies) are still possible.