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I do have an idea of what might have been the issue. I´m using the Raider Bases mod. This creates a bunch of these bases on the Geoscape from the start of the game.
I´m quite sure, that at least two of the times the RFD mission got placed on the exact same spot as one of these bases somehow. So the game bugged out.
It was a bit weird, that the game just skipped the mission and jumped to the next mission instead.
I'm wondering if it could be related to a mod update: I had done some code changes in the initial mod just before releasing the bridge (and which were necessary to it, though I don't remember the exact specificities)
Loved to play through these missions and seeing all the cutscenes again. Been a very long time since I saw them last. Couldn´t stand to do the tutorial mission more than once.
Had to change the reinforcement timer on Gatecrasher though. With my mod list, the starting enemy count is quite high, so I changed the reinforcements to start at turn 5 and increase every 5 turns. Ended with 22/38 enemies killed/total and 4 soldiers dead.
I get the cutscene that should trigger it and on the geoscape Firebrand flies to the location of the mission, but the squad select screen doesn´t appear and there´s a loud engine noise too.
If I wait, suddenly Firebrand flies halfway across the globe to another location and the tutorial for Assault missions pops up. Then the squad select appears and if I when launch the mission I get the CI Gatecrasher mission.
I have a weird issue
The second mission (where you get the power item) bugs out
It stay stuck on the "launch mission" (where you are on the geoscape and select it) forever
The music changes and the UI for the squad select (namely the "build items" and such) appear
If I click on it again, it switch between the "geoscape select" and the "geo / armoury select"
I tested on multiple campaigns and the issue still appear, any ideas ?
It seems like having [WOTC] Visibility Memory enable to be the case. I didn't have just Kelly and Elena becoming hostile, it was everyone in the squad being able to target Elena. She wasn't even moveable, when I'm able to select her and click on a tile.
With Visibility Memory disabled, it seems like the trick to get the base mod continue like it should be, though Jane doesn't seem to spawn along with Central.