XCOM 2
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Restore Tutorial Narrative
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11.129 MB
19 Feb @ 11:33am
9 Jun @ 3:38am
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Restore Tutorial Narrative

Description
Abstract
This mod aims to restore most narrative we loose when beginning a campaign without the tutorial. Because, even if I don't want to have Shen explaining how to walk in a scripted mission where two characters are destined to die, I do miss all those cool narratives regarding the Commander rescue, the Avenger first flight, and the beginning of the resistance against ADVENT.

Rescue the Commander
The Gatecrasher mission now begins in the Gene Clinic where the Commander is detained. Elena Dragunova has already tampered with the stasis tube to awaken them, now it's time for a XCOM team, led by Peter Osei and Ana Ramirez, to join forces with her and retrieve their target back to safety. Bradford and Kelly, who are returning from the diversion they caused, will also arrive later on the battlefield.
This first mission plays like a rescue VIP mission, but on a well-guarded tutorial map. Bradford and Kelly arrive by default at the beginning of turn 3. There is no official timer, but ADVENT will throw ever increasing reinforcement, so you will have to be quick before being overwhelmed. By default, the first ADVENT reinforcement is planned at the turn of second alien's turn, and is renewed each turn. Then, they double at turn 5, triple at turn 9 (and quadruple at turn 14, though XCOM would probably already be dead if they haven't evacuated by then). If this appears too much, the values are configurable in the XComGameData ini file.

Recover the Flight Device
The Commander awakening movie plays after the end of the first mission. Then, upon entering the Command Center, Shen and Bradford talk about the flight device, will leads to the corresponding mission. This mission plays the same as in the vanilla game, and ends with the device being retrieved by Shen in the Avenger.

First Guerilla Op replacement
Upon entering the Command center again, the last movie shows the Avenger taking it's first flight. XCOM has then to take a third mission, meant to replace the first tutorial guerilla op. This mission is, in fact, the same one as when lauching the vanilla game without the tutorial, namely the ADVENT monument sabotage. After this mission, the sarting faction HQ should be revealed on the map. This is the end of this mod's modifications; the rest of the game should play as normal.

Known limitations/bugs
There should be only one Jane 'Quiet' Kelly in your XCOM roster at the beginning of your campaign. If you've added multiple ones, with different appearances, for example with the character pool, the mod will not know which one to spawn for the new Gatecrasher mission and could pick the wrong one.
Of course, this mod should not be added on an ongoing campaign.

Compability
Use this bridge mod for compatibility with Covert Infiltration.
Not compatible with LWOTC: I'm not working on it, so feel free to create a similar compatibility bridge if you want.
The mod has also been reported as uncompatible with [WOTC] Visibility Memory and Starting SHIV.

Dependencies
Jane Kelly Starting Soldier: I used this mod to create Jane Kelly at the beginning of the campaign (and also reused lot of its code to do the same for Peter Osei and Ana Ramirez)

Additional credits
I wouldn't have gone far if it wasn't for the existing miscellanous modding tutorials, which have been a big help (and already existing mission and spawning mods, which helped to better understand how to achieve this).
Also, many thanks for the kind peoples of the XCOM discord who took time to answer my questions.
165 Comments
Dragon32 23 Jul @ 2:42pm 
@LordDeTracy
First run would be 550, then
550 > 225 > 113 > 57 > 29

It's a great technique that I've used in this and many other games. Mods with prerequisites are easy to handle.

Unless someone else has had the exact same problem, and solved it, and decides to read this thread, and posts, then I don't know what else you can do but accept the problem.
LordDeTracy 23 Jul @ 12:53pm 
I am curious though, I have the 2 mods that add the metal gear characters who join during missions. They kill a few dudes and join your team. They dont have issues.....
Metal Gear Rising - Raiden and Sam Hero Units

So im curious if the join team code could be like that one instead of at the edge where it has issues joining the team.
LordDeTracy 23 Jul @ 12:49pm 
@Dragon32 Probably not as i have 1100 mods and it takes 15 minutes just to boot up the game. Sure i could do that but then half the mods end up crashing because they have requirements and then i have to activate the required mods and soon Binary search quicky becomes problematic.

If have had 20 mods, no problem.
Dragon32 23 Jul @ 2:45am 
@LordDeTracy
Sounds like a good scenario for finding the problem mod by binary search.
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_binary_search
LordDeTracy 22 Jul @ 7:25pm 
I am still having issues with the starting mission where Jane Kelly and Central wont join my team. They're friendly but not my team, nor do they move. I dont have the 2 mods listed as uncompatible and never had them.
The Best We Have 22 Jul @ 4:52pm 
Excellent! Thank you for the response with my name so that I get the notification. Much appreciated.
Epigamesh  [author] 22 Jul @ 12:20am 
@The Best We Have There is no automatic death ; they can survive or die the mission as any other standard soldier.
The Best We Have 21 Jul @ 6:09pm 
I am close to starting a new, potentially "final" campaign, and I was thinking about how I kind of now miss the tutorial narrative mission and scenes. I may try this mod out. My only real concern is whether or not Peter and Ana automatically die in this mod like they do in the vanilla tutorial because it would be pretty cool to be able to keep them alive.
Terra_Wiccanbird 20 Jul @ 7:09am 
heck I wish I found this earlier
Epigamesh  [author] 11 Jul @ 9:17am 
@Taylem This mod adds two more missions right in the beginning, so it can indeed be heavy on the barracks.
I didn't tested it with L&A active, though, so I'm not quite sure what happened to you.