Age of Wonders 4

Age of Wonders 4

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Von's Culture Militias and Militia Rework
   
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73.381 MB
12 Apr @ 5:44pm
22 Jul @ 4:57pm
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Von's Culture Militias and Militia Rework

In 1 collection by Von Schnitzel
My Mods
16 items
Description
This mod adds Militia units to all cultures and rework the system so that when Militia units are in friendly cities they get bonuses and when in enemy cities they get debuffs, It also added a new building called guardhous which grant bonuses to tier 1 racial units and as an added bonus, mystic and oathsworn can now use fabled hunter.


Feudal and Dark units have extra functions when used with Late and Extras.


Be aware it is not guaranteed that you start with the call spell and you may have to research it.




Why did i make this?

This was a way for me to recycle a lot of scrapted models and units some examples.

1.Constable: Originally called Partisan back when it was planed as a mercenary for my mercenary camp mod which was scrapted and turned in to LTCU: Cultural Extras.

2.Camp Follower: Late Tiers Raider really didn't add much when it was a spear unit it also felt better if the new Raider (originally it was a militia unit) traded places with the old Raider.

3.Pilgrim: This is a unit from my theocracy culture (not released yet) it how ever ended up being replaced with a another unit as i was unable to figure out why you would ever want to use it.

4.Conscript: This was a way for me to reuse the old Glory charger model as it was always supposed to be an archer there just wasn't much reason to add one to the core unit roster.


This mod alters the appearance of the following units (It only changes modularity and should therefore be compatible with things that changed those units)

Arcane Guard reson: I didn't want it to look to similar to artificer.

Militia reson: Base game one is literally just a brown version of defender with the occasional out of place peasant bit also removed rake because it would literally snap in two when it hit something if it was real life.

23 Comments
Von Schnitzel  [author] 8 hours ago 
Changed Thrall in to a skirmisher so as to not overlap with the new changes made to Cohort
GorbadIronclaw 5 Jun @ 7:41am 
@Von Schnitzel thanks a lot! Love your mods btw
Von Schnitzel  [author] 4 Jun @ 2:20pm 
@GorbadIronclaw this have now been fixed.
GorbadIronclaw 21 May @ 10:50am 
Is it just me and some mod conflict or does the thrall archer have has exact same figure as thrall (sword and shield)?
Von Schnitzel  [author] 29 Apr @ 4:55pm 
@GOGATSY Fixed.
If it persist it means it didn't update in that case verify integrity of game files should fix it.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
GOGATSY 29 Apr @ 4:48pm 
Earlier posted bug report on wrong mod. This one changes localization to English by default after latest update.
Von Schnitzel  [author] 29 Apr @ 3:53pm 
I have added fabled hunter to mystic and oathsworn as an extra bonus, mystic gets a skirmisher instead of an archer everyone else gets archers.
Von Schnitzel  [author] 28 Apr @ 1:49pm 
@Maxbiggy Your version is out of date this is a common problem you need to verify integrity of game files.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Maxbiggy 28 Apr @ 8:31am 
Hello. Just fyi. Reaver culture militia when shooting guns use crossbow sound for some reason.
Cat-Lunatic 27 Apr @ 4:20pm 
Also yes, you should take a break, the mod is largely stable for now, just that weird glitch with the two artificers, XD.