Age of Wonders 4

Age of Wonders 4

Von's Culture Militias and Militia Rework
23 Comments
Von Schnitzel  [author] 22 Jul @ 5:04pm 
Changed Thrall in to a skirmisher so as to not overlap with the new changes made to Cohort
GorbadIronclaw 5 Jun @ 7:41am 
@Von Schnitzel thanks a lot! Love your mods btw
Von Schnitzel  [author] 4 Jun @ 2:20pm 
@GorbadIronclaw this have now been fixed.
GorbadIronclaw 21 May @ 10:50am 
Is it just me and some mod conflict or does the thrall archer have has exact same figure as thrall (sword and shield)?
Von Schnitzel  [author] 29 Apr @ 4:55pm 
@GOGATSY Fixed.
If it persist it means it didn't update in that case verify integrity of game files should fix it.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
GOGATSY 29 Apr @ 4:48pm 
Earlier posted bug report on wrong mod. This one changes localization to English by default after latest update.
Von Schnitzel  [author] 29 Apr @ 3:53pm 
I have added fabled hunter to mystic and oathsworn as an extra bonus, mystic gets a skirmisher instead of an archer everyone else gets archers.
Von Schnitzel  [author] 28 Apr @ 1:49pm 
@Maxbiggy Your version is out of date this is a common problem you need to verify integrity of game files.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Maxbiggy 28 Apr @ 8:31am 
Hello. Just fyi. Reaver culture militia when shooting guns use crossbow sound for some reason.
Cat-Lunatic 27 Apr @ 4:20pm 
Also yes, you should take a break, the mod is largely stable for now, just that weird glitch with the two artificers, XD.
Cat-Lunatic 27 Apr @ 4:20pm 
You have two versions of the Artificer, one uses the arcane warder's appearance and weapon.
Von Schnitzel  [author] 26 Apr @ 12:46pm 
@Shocky I have been experimenting with levy the lige for theo culture mod, It is possible that i resurrect merc camp mod using levy the lige system as it is easier to get the ai to use it.

However that would be a side project for when i feel inspired to do it.
Von Schnitzel  [author] 26 Apr @ 12:35pm 
@DoGy AUT This issue have been resolved.
DoGy AUT 26 Apr @ 10:45am 
Really liking this mod.

I just wanted to report that the Reaver one supressive fire animation needs a check same for the range attack of the industrious one.

Reaver one missing some effects / arrow instead magelock sounds
Industrious range attack seems like wrong animationi is used

Otherwise fun mod!
Shocky 16 Apr @ 9:30am 
@Von. A mercenary camp would be good, ain't that many unique buildings on the map atm. Hiring troops was a thing for AoW 3 after all. However I understand you have limited time all to well. ^^
Estoc Bestoc 15 Apr @ 10:59am 
@Von Schnitzel Found a typo: Homeguard "this unit get" should read "this unit gets" :Knolan:
Von Schnitzel  [author] 14 Apr @ 12:00pm 
@Shocky The extras mod literally wasn't supposed to exist i have considered ways to split them off like requiring research or something but as it is i am a bit busy like always doing something be it rewoks fixes new cultures or just taking a break thou that last one i wished was more commone. There is one thing haunts me for the mercenary mod i made some really neat looking buildings for that and i am probably never going to use any of them.
Shocky 14 Apr @ 7:06am 
"Why did i make this?

This was a way for me to recycle a lot of scrapted models and units some examples."

Just an idea I have, maybe add extra variant units the Empire development trees? That way it won't clutter up the unit list, but you can still have more units that are similar-ish to other units, but perhaps lean into the Magical Affinities / mood.
Now that I think about it, I would love if your other culture units, the Tier 4 was in the general branch, somewhat deep. As a bonus, keeps in line with the developers intention.

Anyway thanks for your awesome mods! :steamthumbsup:
Dr. Sinclair 13 Apr @ 8:13am 
Thanks for the response and the fix :) can't wait to see the culture!
Von Schnitzel  [author] 13 Apr @ 7:02am 
@Cat-Lunatic I forgot to change that it have now been fixed.
Cat-Lunatic 13 Apr @ 6:36am 
The oathsworn conscript has a melee attack despite having a bow?
Von Schnitzel  [author] 13 Apr @ 5:30am 
@Dr. Sinclair There are already entries for it in the mod however i have decided not to for the time being as i plan on completely rebuild outlaw culture after i'm done with theo culture.
Dr. Sinclair 12 Apr @ 8:00pm 
This looks good, thank you :)
Do you plan to give one to your outlaws too?