Crusader Kings III

Crusader Kings III

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Primae Noctis
   
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13 Apr @ 5:06am
24 Apr @ 3:39pm
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Primae Noctis

Description
Just Primae Noctis, Prima Nocta, First Night.

Liege will take their turn with a bride on her wedding night, starting from the top all the way down, ie emperor -> count.

Should result in many bastards from the lords.

Mother and father don't know, I don't think. Real father does, and has option to reveal.

Ai will take this. Feel free to edit files to determine who takes it, opinion modifier etc.

Should be compatible with everything and work unless they change fundamental code of the game regarding pregnancy/bride/lieges.
Edit upload add to your mod, idc.
9 Comments
slynch521 5 Aug @ 4:10am 
yeah it works you just have to wait 16 in game years for the secret to come out
Unstable Energy 9 Jun @ 12:56am 
Is this still working? Ive activated this in a few of my agot playthroughs but no events pop.
PBMKZXY 30 May @ 11:46pm 
I think when I marry someone matrilinially the event wont fire. When I marry someone patrilinially the event fire as intended. Maybe I missed something..
MtvYoloSwag  [author] 27 Apr @ 7:08pm 
@PBMKZXY totally reasonable request, but I'm currently not playing ck3.
I can tell you how to do it real quick though.
Go to \common\decisions of this mod and open JusPrimaeNoctis_decision.txt
Small file, should be easy to find this:
ai_will_do = {
base = 100
}
Change to 0. Ai will never activate the decision now.

If you've already started your game and want all AI to deactivate and never activate it again, do the change above + in same file - lower, find this:
AND = {
is_ai = yes
is_female = yes
Remove the is_female = yes.
Now, all ai will never activate and if it's already active, they'll always deactivate it.
Good luck!
PBMKZXY 27 Apr @ 3:49am 
Can you make a gamerule so we can select if AI by default won't do it?
MtvYoloSwag  [author] 24 Apr @ 3:44pm 
Few fixes in code for this update, I think the coding is more streamlined to trigger less errors - none were game crashing but we don't want to clutter the log or have it fail to trigger on marriages.

I've playtested as all - selected all marriages in the decision option.
That is working properly. If a courtier or vassal gets married, it triggers for you.

AI should be choosing their court only, the most mild option in the decision.
Comment if something doesn't seem to be working, or if you want something changed.
As description says, feel free to edit anything in code for your own purposes or re-upload, idc.
TurtleShroom 22 Apr @ 9:31am 
Remember, you can't say this was medieval, because they absolutely despised it. I bet this would happen, like Stylez said below me, in the "Song of Ice and Fire" Mod.
JR Stylez 16 Apr @ 8:02am 
@BirdHub19 100% lore correct For AGOT-ASOIAF
MtvYoloSwag  [author] 15 Apr @ 6:19am 
Alrighty, final update done unless paradox changes game code that effects spouses.
Working - added picture that shows event.
Might add option to not enforce your GOD given right, if people want that.
Like if your friend gets married and you don't want to .. enjoy.. his new wife. It adds a positive opinion modifier to the husband and wife, and nobody knows it's your kid unless you reveal it, so, not really needed imo. Plow away.