Total War: WARHAMMER III

Total War: WARHAMMER III

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HLL Landmarks (TOW ONLY)
   
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Tags: mod
File Size
Posted
Updated
1.044 MB
13 Apr @ 5:36am
13 Apr @ 5:55pm
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HLL Landmarks (TOW ONLY)

In 1 collection by _D3rpyN3wb_
Hashut's Legendary Lords Modular Edition
7 items
Description

Originally posted by Me, DerpyNewb:


Only works with TOW ENABLED!

Early stages, still missing some effects and features
Thanks to Chasslo for making 80% of this mod 👋

After this mod, upcoming mods will be developed veryyyyyy slow due to me having a job now :D

I post my updates here :D
My Ko-Fi Page[ko-fi.com][/list]
   

What does this mod do?

  • Adds 22* Landmarks for the Chaos Dwarf

Landmarks:
Landmark Name
Region TOW
Region IEE
Azeros’ Iron Crucible
Drekundal
Great Skull Lake
The Gilded Maw
Gorolgriz
Maw Gate
The Obsidian Forge
Grindalgor
Mount Grey Hag
Ashfire Bastion
Hungradrak
Ash Ridge Mountains
The Brass Gate
Zankhargash
Gates of Zharr
The Howling Spire
Shazungor
Howling Rock
River of Souls
Zhufurun
Vale of Woe
The Bazaar of Broken Fates
Zulnagras
Falls of Doom
Falls of the Damned
Skratiznag
Falls of Doom
Throne of the Black Dwarf
Falls of Doom
Sabre Mountain
Altar of Subjugation
Crater of the Hammer of Hashut
Blasted Expanse
The Eternal Watch
Gates of Zharr
Gates of Zharr
Baal’s Infernal Library
Tower of Gorgoth
Tower of Gorgoth
Khorakk’s Lament
Tower of Grief
Black Fortress
Bzaark’s Munitions
Darkhold
Darkhold
Balur’s Coliseum
Anurell's Tomb
Bitter Bay
Kraken’s Maw Dock
Ungvarrskar
Dread Rock
Scrapyard of the Damned
Wreck of the Hammerblaze
Zarmuda
Pirate’s Bane
Wreck of the Safire
Isla de Estragon
Grudgebreaker’s Ruin*
Wreck of the Unsinkable
Island of the Gods
The Black Ziggurat of Hashut
Zharr-Naggrund
Zharr-Naggrund
The Ironhold Foundry
Drok Shudak
Zharr-Naggrund

Check in game for their effects 👀

Bugs:
- Grudgebreaker’s Ruin doesnt appear atm
- Some effects might not work, report that dont work pls :D

Credits!
        
  • First and foremost, Thanks to Chasslo :D
        
  • Thanks to Umi_45 for his gobby model, Gordak to be implemented in the future.
        
  • Thanks to the SCM Team for support and help in making the mod
        
  • Thanks to the Da Modding Den [discord.gg] for helpful tutorials with regards to scripting Lua and in Asset Creation
        
  • Thanks for the Inspirational modders out there, retired or not 😤

Wanna support me for the development of future mods and alleviate some financial stuff?
You can donate me via Ko-fi or PayPal :D

Donate via PayPal or Credit Card[paypal.me]
Donate via Ko-Fi [ko-fi.com]
or Patreon! [patreon.com]

15 Comments
TheRatMan 12 May @ 3:58am 
hello i just found that "The Ironhold Foundry" at Drok Shudak is producing and absurd amount of gold and it is say "1000 gold income faction wide" is this an error? when its built i got from 10k income to 55k gold income.
bwburman 17 Apr @ 1:19pm 
Thank you again, congratulations on your job! :WH3_clasp:
Krakenous 14 Apr @ 12:41am 
Thanks derp! It may be one of those that is old info but, hey, just in case lol. Much appreciate you 😁
Druidic_Jade 13 Apr @ 7:41pm 
DERPY IS THE BEST
_D3rpyN3wb_  [author] 13 Apr @ 5:56pm 
@Magxus should be fixed in the IEE version 👀
_D3rpyN3wb_  [author] 13 Apr @ 5:02pm 
@Magxus oop will be fixed

@Krakenous havent had any personal issues with using both🤔, I'll separate the TOW and IEE then
Magxus 13 Apr @ 10:33am 
In the Immortal Empires Expanded campaign, landmarks appear on icons, but they cannot be built.
Krakenous 13 Apr @ 8:52am 
I know you CAN run both but I'm almost certain ChaosRobie himself NOT to do that, as they can interfere with each other in some way. Again...I apologise if this has now changed since being told that, but, that's from the creator directly on the IEE mod page and vice versa:

!Known Incompatibilities:
The Old World Campaign, don't have them both active at the same time. It's not impossible to fix, but it's many small db things I need to sort out.!
Druidic_Jade 13 Apr @ 7:40am 
I'd just like to report an issue i noticed for IEE. Azeros' iron crucible at the great skull lake is set to able to be constructed at settlement lvl 4 when it only goes up to lvl 3